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  1. THE FOUNDATION Marvin "Sandman" Rivera and Dale "J-Bo" Covin were slinging drugs at school and outside as their career kick-off, a formed mini dope-moving clique that consisted of the duo and a few other members was picked up. People who knew in the neighborhood always talked highly about Marvin and Dale, they didn't care about what they were selling back then, didn't care about what they got themselves into, the only thing mattered for them was their audacity to step up and cut poverty right in the throat. WELL-CONNECTED According to one of the SAPD gang enforcers holding an operation in Idlewood and the whole South Central LS, a witness once testified about how Dale and Marvin were related to the local gang and drug dealers, and how they could earn way more money than their parents and every nine to five worker usually did altogether in a month. They made sales mostly on Monte Vista Avenue and Jefferson Stores, the saying was they could profit up to seven thousand dollars a week out of school and neighborhood corners, and it was the margin. Kourtney Moss, a put on, who was also a high-ranking member of Tree Top Piru, happened to be Dale and Marvin's main plug, eventually got arrested by the SAPD, and was in fact also under the gang enforcers and the whole department's watch for over a year. END OF THE ROAD The case went much further as the SAPD targeted anyone who was proven to have contacts with Moss. Raids were everywhere around Ganton and Idlewood, names on the warrant list kept popping up, both Dale's and Marvin's lives were at stake. But on the following day, Marvin surprisingly began to depart from Dale, eschewing Los Santos along with his mother to pursue New York. No one had ever heard about the name of Sandman Rivera again ever since. On the other hand, Dale Covin was reported to have ended the operation after the departure of his partner (and of course, the never-ending waves of raids). The members of the old Big Mobbin' Fringe were also nowhere to be seen and found after the raid. Both names and their crew's were never mentioned or found during the case of Tree Top Piru. RICH MONEY GANG & MOB TIES Marvin's return had made a significant impact on everyone, especially his long-time dealing partner, Dale. They started pushing again like the old times and brought tons of bags on to the table of their so-called street captain, Cody Oates, who was at the time a major player in the East Los Santos narcotic game. The business got expanded to Downtown and West Los Santos, starting off the operation from scratch, as both men decided to use the drug money to fund two businesses, a gentlemen's club & music publishing company, under one umbrella: Rich Money Incorporated. Both men did realize by the time they knew Oates deeper, they weren't just the associates of ELS' biggest brick movers, but a bigger organization, something they never stumbled upon in their early steps, the reason why cities like Detroit, Atlanta, Tennesse, and even New York had their demands of narcotics, a tie to the mob-like figures, the Black Mafia Family. (( This thread aims a realistic approach to an African-American organized crime, the Black Mafia Family, according to real life. Even though it's associated with BALLIN' MONEY FAMILY it will go separately from Seville Connection. Metagaming from this thread is prohibited. ))
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  2. Halloo, gengs! Kali ini saya akan berbagi mod GTA SA yang saya custom sendiri, yaitu HUD, radar map dan nama jalan dengan kualitas Full HD. Mod ini sangat - sangat ringan, bisa digunakan untuk semua spec device dan tentunya sangat cocok digunakan dalam roleplay dengan perpaduan HUD yang sangat sangat minimalist dan keren! Mod ini tentunya sudah up to date, jadi ga perlu khawatir kalau kalian ga tau nama lokasinya! Tutorial cara pemasangannya : Link mod : https://bit.ly/RADARHUDCustom *Authors : Texture map by Uzzi47, HUD Map by JAReinsv, Add location name on MAP by JAReinsv. **Note : Jikalau ada mod/texture yang bug atau kesalahan dalam nama lokasi, bisa tag forum saya disini! Feel free to download!
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  3. Introduction Dengan meningkatnya jumlah player donatur yang ingin mappingan custom untuk rumahnya untuk diload, meningkatnya juga kesalahan-kesalahan yang mereka buat saat ingin mengimport mappingannya yang membuat tidak compatible dengan sistem import yang ada di JG:RP. Berikut adalah beberapa contoh kesalahan yang sering kita temukan dan juga solusinya. Texture Studio Codes Saat export dari Texture Studio, code kamu akan kelihatan seperti di bawah: //Map Exported with Texture Studio By: [uL]Pottus, Crayder, Svyatoy, encoder, devhub///////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Map Information//////////////////////////////////////////////////////////////////////////////////////////////// /* Exported on "2021-08-15 21:23:20" by "Kenneth_Scofield" Created by "Kenneth_Scofield" Spawn Position: 1753.928222, 615.995300, 11.585705 */ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Objects//////////////////////////////////////////////////////////////////////////////////////////////////////// new tmpobjid, object_world = -1, object_int = -1; tmpobjid = CreateObject(4209, 1632.040161, 650.004455, 9.789489, 0.000000, 0.000000, 89.600006, 300.00); SetObjectMaterial(tmpobjid, 0, 3979, "civic01_lan", "airportwall_256128", 0x00000000); SetObjectMaterial(tmpobjid, 1, 3979, "civic01_lan", "airportwall_256128", 0x00000000); SetObjectMaterial(tmpobjid, 2, 19787, "samplcdtvs1", "samplcdtv1screen", 0x00000000); tmpobjid = CreateObject(4144, 1760.329956, 619.449462, 9.956049, 0.000000, 0.000000, 74.900032, 300.00); SetObjectMaterial(tmpobjid, 0, 3979, "civic01_lan", "airportwall_256128", 0x00000000); SetObjectMaterial(tmpobjid, 1, 3979, "civic01_lan", "airportwall_256128", 0x00000000); SetObjectMaterial(tmpobjid, 2, 3979, "civic01_lan", "airportwall_256128", 0x00000000); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// tmpobjid = CreateObject(6046, 1875.289184, 581.605590, 10.860300, 0.000000, 0.000000, 90.099990, 300.00); tmpobjid = CreateObject(6046, 1870.424072, 601.687377, 10.490306, 0.000000, 0.000000, 90.099990, 300.00); Kami menyarankan untuk menghapus baris yang tidak penting lalu mengubahnya menjadi sebagai berikut: CreateObject(4209, 1632.040161, 650.004455, 9.789489, 0.000000, 0.000000, 89.600006, 300.00); SetObjectMaterial(tmpobjid, 0, 3979, "civic01_lan", "airportwall_256128", 0x00000000); SetObjectMaterial(tmpobjid, 1, 3979, "civic01_lan", "airportwall_256128", 0x00000000); SetObjectMaterial(tmpobjid, 2, 19787, "samplcdtvs1", "samplcdtv1screen", 0x00000000); CreateObject(4144, 1760.329956, 619.449462, 9.956049, 0.000000, 0.000000, 74.900032, 300.00); SetObjectMaterial(tmpobjid, 0, 3979, "civic01_lan", "airportwall_256128", 0x00000000); SetObjectMaterial(tmpobjid, 1, 3979, "civic01_lan", "airportwall_256128", 0x00000000); SetObjectMaterial(tmpobjid, 2, 3979, "civic01_lan", "airportwall_256128", 0x00000000); CreateObject(6046, 1875.289184, 581.605590, 10.860300, 0.000000, 0.000000, 90.099990, 300.00); CreateObject(6046, 1870.424072, 601.687377, 10.490306, 0.000000, 0.000000, 90.099990, 300.00); CreateDynamicObject Saat kamu export dari Texture Studio, kamu diberikan pilihan untuk export ke CreateObject atau CreateDynamicObject. Untuk import ke JG:RP kami butuh code CreateObject. SetObjectMaterialText Ini adalah kesalahan yang saya sering temukan. Walaupun kesalahannya tidak fatal, tapi bisa mengurangi performa network player jika jumlahnya banyak. Berikut adalah contohnya: tmpobjid = CreateObject(19861, -243.216171, 1057.965576, 3005.582519, 0.000000, 0.000000, 180.000000, 300.00); SetObjectMaterialText(tmpobjid, "{333333}SAN ANDREAS", 0, 130, "Arial", 50, 1, 0x00000000, 0x00000000, 1); tmpobjid = CreateObject(19861, -245.326126, 1057.975585, 3005.603515, 0.000000, -0.000022, 179.999862, 300.00); SetObjectMaterialText(tmpobjid, "{FFFFDD}d", 0, 130, "Webdings", 55, 0, 0x00000000, 0x00000000, 1); tmpobjid = CreateObject(19861, -245.334945, 1057.985595, 3005.603515, 0.000000, -0.000022, 179.999862, 300.00); SetObjectMaterialText(tmpobjid, "{333333}d", 0, 130, "Webdings", 50, 0, 0x00000000, 0x00000000, 1); tmpobjid = CreateObject(19861, -248.286148, 1057.965576, 3005.582763, 0.000000, 0.000000, 180.000000, 300.00); SetObjectMaterialText(tmpobjid, "{333333}POLICE DEPARTMENT", 0, 130, "Arial", 50, 1, 0x00000000, 0x00000000, 1); Kami menyarankan untuk memindahkan code warna yang ada di awal text ke tempat yang seharusnya: CreateObject(19861, -243.216171, 1057.965576, 3005.582519, 0.000000, 0.000000, 180.000000, 300.00); SetObjectMaterialText(tmpobjid, "SAN ANDREAS", 0, 130, "Arial", 50, 1, 0xFF333333, 0x00000000, 1); CreateObject(19861, -245.326126, 1057.975585, 3005.603515, 0.000000, -0.000022, 179.999862, 300.00); SetObjectMaterialText(tmpobjid, "d", 0, 130, "Webdings", 55, 0, 0xFFFFFFDD, 0x00000000, 1); CreateObject(19861, -245.334945, 1057.985595, 3005.603515, 0.000000, -0.000022, 179.999862, 300.00); SetObjectMaterialText(tmpobjid, "d", 0, 130, "Webdings", 50, 0, 0xFF333333, 0x00000000, 1); CreateObject(19861, -248.286148, 1057.965576, 3005.582763, 0.000000, 0.000000, 180.000000, 300.00); SetObjectMaterialText(tmpobjid, "POLICE DEPARTMENT", 0, 130, "Arial", 50, 1, 0xFF333333, 0x00000000, 1); Seperti yang kalian bisa lihat di contoh di atas, kami memindahkan code warna yang ada di text {333333} menjadi 0xFF333333 di kolom ke-8 yang sebelumnya isinya 0x00000000. Double Material Index Usage Mungkin kalian pernah ngalamin saat selesai diimport ke JG:RP, text yang kalian buat tidak muncul. Ini dikarenakan kamu lupa menghapus texture yang kebetulan memakan slot Index yang sama, berikut adalah contohnya: CreateObject(2790, 2303.213623, 56.300674, 32.085948, 0.000000, 0.000000, -90.000000, 300.00); SetObjectMaterial(tmpobjid, 0, 19480, "signsurf", "sign", 0x00000000); SetObjectMaterial(tmpobjid, 1, -1, "none", "none", 0xFF2C4C64); // Memakai slot Index 1 SetObjectMaterial(tmpobjid, 2, 19480, "signsurf", "sign", 0x00000000); SetObjectMaterialText(tmpobjid, "m", 1, 130, "Wingdings", 150, 0, 0xFFFFFFDD, 0x00000000, 1); // Memakai slot Index 1 juga, akhirnya konflik Solusinya cukup hapus baris SetObjectMaterial yang memakai slot Index yang sama dengan SetObjectMaterialText: CreateObject(2790, 2303.213623, 56.300674, 32.085948, 0.000000, 0.000000, -90.000000, 300.00); SetObjectMaterial(tmpobjid, 0, 19480, "signsurf", "sign", 0x00000000); SetObjectMaterial(tmpobjid, 2, 19480, "signsurf", "sign", 0x00000000); SetObjectMaterialText(tmpobjid, "m", 1, 130, "Wingdings", 150, 0, 0xFFFFFFDD, 0x00000000, 1); Using invalid/bugged spray tag object Kami sarankan untuk tidak memakai object yang kami coret di bawah. Jika kalian ingin menggunakan object untuk membuat text, gunakan yang kami warnain hijau: Acknowledgements & Penutup Guide ini tentunya dibuat berkat hasil mappingan yang dibuat oleh @Eskafaris karena banyak contoh di atas saya ambil dari dari hasil karya dia sendiri dan tentunya juga @mafarid yang suka membuat mappingan rumah berisi kesalahan-kesalahan di atas. Jika ada pertanyaan atau komentar, silahkan reply langsung di topic ini.
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