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  1. Drug dealing/trafficking Guide for STREET GANGS Drug dealing and trafficking is one of the most popular things to get involved in when you're doing gang roleplay, but the issue begins at this specific point where people force people into drug dealing to prove themselves and treat their gang factions like its an entire Drug Trafficking Organization (DTO) which is somewhat unrealistic in that sense as not everyone involved in gang politics in Los Angeles are also involved in the drug game. In fact you'd be quite surprised, a lot people want to stay away from the drug game due to the bullshit it brings with it and instead a lot of gang members resort to fraud, robberies, burglaries, etc. Now, there's a difference, in what I said as well... people normally stay away from large scaled drug ops in gangs but a pretty hefty number of people probably deal drugs on low scales such as dimebags, eighths, halves, etc. Main issue is when it comes to selling bricks and stuff, and since LS-RP has always worked with ounces; we'll use 3 or more ounces as a starter point for this then. Normally when people get involved in drugs inside of street gangs, it's selling petty amounts but deep inside normally lies a secondary foundation of big time drug dealers and trafficking (depending on the connections) within that gang. The reason I'm emphasizing this is important, because the moment you're brought into that side of the drug game a simple fuck up can land you six feet deep. Street gangs are already cutthroat to the bone as it already is, but when you involve yourself with big time drug dealers and potentially traffickers within your set then you're accepting an offer from the devil in plain sight. The reason I'm bringing this up, is because a lot of people who do large scaled drug ops inside of street gangs, tend to act like it's either the entire street gang doing it and operate like a full DTO or they ignore the realistic tensions that'd come with it. It's normally a clique inside of a gang with very few people that actually 100% know what's going on when it comes to large drug ops inside of gangs, because of how cutthroat it is and the lack of trust for people. The petty drug amounts that little homies are trapping with, probably come from big homies involved deep in the drug game and it's normally the best drug dealers that sell petty amounts that normally end up being brought inside of the gang's inner circle when it comes down to large scaled drug ops. Now I do want to say this, the drug game inside of street gangs is completely different to actual DTOs or OCGs, and tends to be a lot more grimey. Depending on if it's a Southsider gang or a African-American gang, there might not be any structure inside of the gang and the one with connections to the plugs might be the one that's "influential" at that specific time n place. This is important to remember, because if your gang has no structure and goes off of a generation structure instead of a hierarchy structure, then you could even roleplay having paranoia and trust issues with people because people can get knocked off over a female or some shit in gangs, so when it comes down to drugs it's twice if not thrice as bad as the before example. This guide might not look like your average guide, and might remind you of a mini book or something but I purposely wrote it like this so it's easier to take in everything at once. Drug dealer mentality 101: Drug game - It's probably one of the main fundamental pillars of the criminal scene. You need to understand the drug game to be able to progress. Factions gonna start off the newly recruited members with small quantity of substances and see how they'll do. As you progress by selling the given products, they'll keep giving you higher amount and with the drug scene you can build extremely powerful reputation. When I'm doing drug dealer scene, I always wanna cover couple angles. I get myself a burner phone (Nokia 3310) for example, and I pass it out to my clients, regulars. You can even have a smart-phone that's used for illegal activity, but remember...if you ever get pinched by cops and they end up taking your phone, they could find a way to break into it and read the messages and it'll expose your entire little network that you build. So if I were you, I'd keep that phone with connects, plugs and entire network of yours stashed in the crib and have it when you are "working". It's a smart and careful play, because like I said before...police aren't stupid, they'll use what's offered to conclude investigations, because cops work is to keep following the trails, picking up clues and build cases. If you been busted with amount that could be considered as "Major Trafficking" , cops won't give up. They'll dig deeper, see where you live, file warrants with evidences to raid your property and you gonna end up losing more, that's why you should cover tracks and maybe have a system of your own, where you'd rent a property where you'd live in and have another spot as a stash joint, lots of factions have these type of "safe-house" properties, spots that are off the record for safe-keeping. You simply have to cover that angel, otherwise you place everyone at risk. And your action will pull out a heavy consequence, even a character-kill. You need to be a team-player and be creative when you dealing substances. Only because faction gave you drugs to move, doesn't mean you shouldn't have sense of responsibility. Those who execute this RP correctly, flying real smart and careful, they end up pushed further in the faction. Valuable asset, so to speak. Don't just look at drugs as "drugs", look at it more of...."goods". Supplying the demand, you have something that somebody needs and you are just there to make extra bucks. That's why you shouldn't walk around with a big-ego energy, unless you wanna get detected by cops quickly. Have a nickname or something, so no one would know your name when you are dealing. When I'm doing drug scene, I spend most of the time inside clubs or bars, offering people drugs. This is where you can learn another handful skill, fast-talk aka bullshitting. If you see someone at the club, they way they dressed, all cool and got swagger. You could yap with them about day-to-day stuff, about the clubs life style and what-not, some basic conversation and get into the guys friendly side and later you could offer him some stuff, get him to trust you, make him feel like he is solid and cool, it's gonna be hard for some people to back away from the compliments. If you happen to have a girlfriend, you could use her to help you sell the drugs quickly. Even in a RP community, when female character interact with the males, male character gonna be lean with them and that's where the female can be a good asset to get the guy to buy the stuff. With that said, any creative realistic aspect can be a huge benefit for you to get a guy in your pocket. You could even go into the toilets of these bars/clubs and do /cim ** There would be written phone number with Marijuana leaf with the marker on the toilets door - #######**. It's completely fine and realistic, because when you go to clubs/bars, you often see these numbers written on the wall and they are burner phones for the drug dealers. People who party and drink they love to crank up the party and when the alcohol isn't enough, they need something harder. It's from personal experience as well as I work as a bouncer, it's how it is. Most drug sales happen in clubs, as its filled with multiple people and when they are entering the drunk-world, they gonna go with the flow. In the game its similar, but you just need to know how to play it out right and be a good sales-man. It's one of those things you can learn during the drug dealing stages. If your part of a gang and happen to be in the neighborhood and someone drives to you to get some stuff off you, you should be smart how you go by the business. You shouldn't carry the stuff on you, if you got another homie with you, you can use him. Let's say there is three of you. You could have different roles to play, one of you is the runner, dealer and stasher. Runners job is to take cash, pass it over to the stasher and collect the stuff from the stasher and run back to the buyer and pass it over. Runner = Middle guy. If your a dealer, your job is to talk to the guy that arrived to you, offer him the product and such, become his little friend and what-not and let "Runner" know how much of the stuff you need after passing him the cash. Runner rushes towards the stasher afterwards. Stasher is a guy that sits somewhere around the block, could be inside a the complex, house or a car somewhere in the alley or something. Runner ensures he won't be detected where he going, take some fake-routes to avoid detection, arrives to the stasher and passes him the money and asks for the XX amount of substance. Stasher passes him the stuff and runner rushes back to the buyer and passes him the stuff. And that circulation continues, it's a smart way to avoid getting pinched with the stuff on you, it's one of the ideas you can use for your benefit, otherwise...you can come up with other unique ways of doing creative and fun drug sale RP. You can research bunch of different codes names for drugs, the amounts....like, eightball stands for 3.5 grams, O stands for an ounce which is about 28 grams. Mixing little dialog with street-context so its tougher for regular people to understand and for cops to get. Giving your drugs some names that only you and your faction would know and people who buy it off you, changing names up. It's to ensure you guys don't get picked by cops, maybe a possible wire. Always circulating things around to stay off the radar and making it tougher, because you NEVER know who might be listening. Even when it feels "safe" to speak, have that thought back of your head and assume that someone might be listening, it's good paranoid-mentality to have. Distribution: As I mentioned in the drug scene, distribution is extremely important to the illegal scene. Distribution/Smuggling should be taken into consideration if you'll be a distributor. Distributor or Distro role-play is extremely fun, but you must understand how things work. You should consider getting a trucking depo as a front, appeal for a business somewhere in port or industrial zone with warehouses, some sort of import/export business. Get couple vans or trucks and hire civilians to work there. It's highly important to have civilians inside to help the business remain under the radar, far as everyone else is knowns...it's just some trucker doing his runs, but you could use this legal-trucking front for your advantage and set up a network for smuggling. Most of the time, when your a distributor (major leagues), your connections will most likely possess businesses as well, different fronts. Bars, clubs, auto shops and what-ever. That's where you could have the truck loaded with illegal goods (weapons, counterfeit stuff, drugs) and you'd simply drive over to that "connections" business. You'd wear the truckers issued uniform, grab some crates out and deliver to his business. It's smart and under the radar, and with the dozens of truckers driving around...its a perfect blend and cover. You could also just do distribution through a mechanical shop. Getting yourself a flat-bed truck, place some shit-box car on top of it and deliver the shit-box car to the location. You should load the shit-box car with illegal goods, because...far as everyone else knows, it's just some guy doing vehicle-delivery for a client. And you could even deliver the shit-box to the guys front door or his garage. There are multiple ways to get creative around distribution scene, you just need to use the legal script-features and blend yourself in. How will anyone know there are guns inside the shit-box or inside some truck? Cops or rivals will only be aware of it, if someone from your crew talked, or if cops been monitoring your activity closely. And that only happens when you exposed yourself to the law and became their target. My personal advice: Don't act out to the point, where you'll be publicly known of being involved with organized crime. It's just not smart...those who know, KNOW. Keep the secret society/underworld thing under the radar. Drug Trafficking Organizations DTOs continue to supply and distribute a large portion of the illegal drugs found in California. Because Mexico is used as a transit destination for cocaine and a source for heroin, marijuana, methamphetamine, the southwest border region of California is a focal point for many DTOs. Mexican DTOs have a long history of supplying drugs— via land, sea, and air — to the United States. Their operations have an enormous impact on California and its drug problem. Their activities play a crucial role in understanding how illicit narcotics have become a vital link between organized crime groups, gangs, and international terrorists. Some of the most violent criminal activity in California is taking place in towns near the Mexican border. Law enforcement authorities have identified more than 100 DTOs operating in the Imperial / San Diego County region alone. Mexican DTOs, such as the powerful Tijuana-based Arellano-Felix Organization (AFO), control most drug and precursor chemical smuggling through the California land ports of entry in San Ysidro and Otay Mesa, California. According to law enforcement authorities, Mexican DTOs are responsible for the transportation, importation, and distribution of multi-ton quantities of illegal drugs into California. Federal authorities report that marijuana, cocaine, and methamphetamine pose the most signifi cant drug smuggling threats to the San Ysidro and Otay Mesa land ports of entry. Heroin and methamphetamine precursor chemicals are also smuggled but to a lesser degree. Drugs are smuggled using a variety of means ranging from commercial and private vehicles, which are the primary means, to pedestrian couriers. Drugs that are smuggled by vehicles are usually concealed in hidden compartments or intermingled among legitimate commodities. Pedestrian couriers typically conceal drugs on their bodies or in handbags. During the 1990s, the AFO began to allow other Mexican DTOs to smuggle drugs across the border for a fee. This facilitated the rise of other groups such as the Ismael “El Mayo” Zambada-Garcia Organization (ZGO). ZGO’s efforts to gain control of the AFO’s territory led to a violent gang war between the two organizations. According to federal authorities, the AFO has signifi cant ties to criminal street gangs in the San Diego area. The Logan Heights street gang distributes cocaine, heroin, marijuana, methamphetamine, and PCP throughout San Diego. The gang has a history of murder, robbery, and other violent crimes. Members of the Logan Heights street gang also have ties to the EME — a violent prison gang — that recruits street gang members to traffic drugs, murder rivals, and provide security for the AFO. Law enforcement authorities have made significant progress in disrupting the flow of narcotics into California. Over the last several years, the AFO has been severely weakened by the death or arrest of its leaders. Mexican and U.S. law enforcement authorities have conducted several successful investigations into the AFO and ZGO, which has resulted in arrests numbering in the hundreds — including some of the most powerful figures in the organization — and drug seizures measuring in the tens of thousands of pounds. Increased security at the border ports of entry may be causing drug traffi ckers to seek alternative methods of introducing their illicit merchandise into the United States. Since September 11, 2001, more tunnels than in previous years have been discovered on the U.S./Mexico border. California’s ties to DTOs are evident in the following incidents that occurred during the last year. Law enforcement authorities have also expressed concern about the drug-related activities of individuals associated with the Mara Salvatrucha, the Mexican Mafi a, and street gangs with U.S. ties. Significant events associated with DTOs involved the following criminal activity circa 1990-2004: A former Baja, California, deputy state attorney general was killed by AK-47 toting gunmen inside a popular Tijuana bar. Vehicles used by the gunmen were registered in California Two California residents believed to have been involved in drug trafficking were found murdered, execution style, inside the parking garage of the Tijuana airport. A low-level marijuana smuggler was murdered by Tecate drug traffi ckers who believed the smuggler had stolen the drugs after he failed to deliver them to a stash house in Chula Vista, California. Law enforcement authorities discovered an illegal tunnel connecting Tijuana and San Ysidro. In August, another tunnel was found near the Otay Mesa crossing and went under the U.S. border. Fifteen tunnels have been discovered on the U.S./Mexico border since September 11, 2001. This is a sharp increase from the 15 tunnels found between 1990 and 2001. A Mexicali drug trafficker was killed as he approached his home in Mexicali. He was inside his car bearing California license plates when another car — also bearing California plates — pulled up alongside and fatally wounded him with gunfi re from an Uzi.
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