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[GUIDE] Discord Quest Autocomplete! UPDATE!


Scylla

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Posted

Assalamualaikum / Shalom / Om Swastyastu / Namo Buddhaya / Salam Kebajikan. Selamat pagi / siang / sore / malam, dan dimanapun kalian berada. Tutorial singkat dari gue, gimana cara dapetin orbs atau border avatar menarik di Discord Quest (terkhusus kalian para PC kentank dan user GRATISAN!). Singkat saja, disini konsep (cara) kerjanya adalah, bikin instance palsu (Spoofing) untuk game yang harus di download dan dimainkan. Gue udah sering pake cara ini, dan AMAN! gaada kendala. Sung aja ke intinya tot, gausah lama-lama.

 

Yang perlu kalian siapin, yaitu:

  1. Ngeri cara pake discord [Optional]
  2. DiscordPtb [WAJIB]
  3. Script nya (Gue cantumin dibawah ntar)

 

Langkah-langkahnya:

  1. Setelah lu install DiscordPtb, lu buka, terus hapus. Ya gak lah, setelah lu buka, lu accept dulu quest (game) yang pengen lu kerjain.
  2. Disini gue anggep lu udah accept quest ya, terus lu pencet CTRL + SHIFT + I, dan masuk ke menu Console yang ada di Developer Menu nya.
  3. Dah, abis itu ketik allow pasting (cuma sekali doang, setelahnya gaperlu lagi)
  4. Udah selesai step ke-3, lanjut lu paste scriptnya ke console itu, dan pencet ENTER di keyboard lu.
  5. Beres, tinggal nunggu waktunya aja, biasanya 15 menit.

 

Ini scriptnya

PENTING: Sebelum lu copy, pastiin gaada translator yang lagi aktif buat ngetranslate page ini.

Spoiler
delete window.$;
let wpRequire = webpackChunkdiscord_app.push([[Symbol()], {}, r => r]);
webpackChunkdiscord_app.pop();


let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getStreamerActiveStreamMetadata)?.exports?.Z;
let RunningGameStore, QuestsStore, ChannelStore, GuildChannelStore, FluxDispatcher, api
if(!ApplicationStreamingStore) {
	ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.A?.__proto__?.getStreamerActiveStreamMetadata).exports.A;
	RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.Ay?.getRunningGames).exports.Ay;
	QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.A?.__proto__?.getQuest).exports.A;
	ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.A?.__proto__?.getAllThreadsForParent).exports.A;
	GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Ay?.getSFWDefaultChannel).exports.Ay;
	FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.h?.__proto__?.flushWaitQueue).exports.h;
	api = Object.values(wpRequire.c).find(x => x?.exports?.Bo?.get).exports.Bo;
} else {
	RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP;
	QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getQuest).exports.Z;
	ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getAllThreadsForParent).exports.Z;
	GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getSFWDefaultChannel).exports.ZP;
	FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.flushWaitQueue).exports.Z;
	api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn;	
}

const supportedTasks = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP", "PLAY_ACTIVITY", "WATCH_VIDEO_ON_MOBILE"]
let quests = [...QuestsStore.quests.values()].filter(x => x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now() && supportedTasks.find(y => Object.keys((x.config.taskConfig ?? x.config.taskConfigV2).tasks).includes(y)))
let isApp = typeof DiscordNative !== "undefined"
if(quests.length === 0) {
	console.log("You don't have any uncompleted quests!")
} else {
	let doJob = function() {
		const quest = quests.pop()
		if(!quest) return

		const pid = Math.floor(Math.random() * 30000) + 1000
		
		const applicationId = quest.config.application.id
		const applicationName = quest.config.application.name
		const questName = quest.config.messages.questName
		const taskConfig = quest.config.taskConfig ?? quest.config.taskConfigV2
		const taskName = supportedTasks.find(x => taskConfig.tasks[x] != null)
		const secondsNeeded = taskConfig.tasks[taskName].target
		let secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0

		if(taskName === "WATCH_VIDEO" || taskName === "WATCH_VIDEO_ON_MOBILE") {
			const maxFuture = 10, speed = 7, interval = 1
			const enrolledAt = new Date(quest.userStatus.enrolledAt).getTime()
			let completed = false
			let fn = async () => {			
				while(true) {
					const maxAllowed = Math.floor((Date.now() - enrolledAt)/1000) + maxFuture
					const diff = maxAllowed - secondsDone
					const timestamp = secondsDone + speed
					if(diff >= speed) {
						const res = await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: Math.min(secondsNeeded, timestamp + Math.random())}})
						completed = res.body.completed_at != null
						secondsDone = Math.min(secondsNeeded, timestamp)
					}
					
					if(timestamp >= secondsNeeded) {
						break
					}
					await new Promise(resolve => setTimeout(resolve, interval * 1000))
				}
				if(!completed) {
					await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}})
				}
				console.log("Quest completed!")
				doJob()
			}
			fn()
			console.log(`Spoofing video for ${questName}.`)
		} else if(taskName === "PLAY_ON_DESKTOP") {
			if(!isApp) {
				console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!")
			} else {
				api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => {
					const appData = res.body[0]
					const exeName = appData.executables.find(x => x.os === "win32").name.replace(">","")
					
					const fakeGame = {
						cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
						exeName,
						exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
						hidden: false,
						isLauncher: false,
						id: applicationId,
						name: appData.name,
						pid: pid,
						pidPath: [pid],
						processName: appData.name,
						start: Date.now(),
					}
					const realGames = RunningGameStore.getRunningGames()
					const fakeGames = [fakeGame]
					const realGetRunningGames = RunningGameStore.getRunningGames
					const realGetGameForPID = RunningGameStore.getGameForPID
					RunningGameStore.getRunningGames = () => fakeGames
					RunningGameStore.getGameForPID = (pid) => fakeGames.find(x => x.pid === pid)
					FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: realGames, added: [fakeGame], games: fakeGames})
					
					let fn = data => {
						let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value)
						console.log(`Quest progress: ${progress}/${secondsNeeded}`)
						
						if(progress >= secondsNeeded) {
							console.log("Quest completed!")
							
							RunningGameStore.getRunningGames = realGetRunningGames
							RunningGameStore.getGameForPID = realGetGameForPID
							FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []})
							FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
							
							doJob()
						}
					}
					FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
					
					console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
				})
			}
		} else if(taskName === "STREAM_ON_DESKTOP") {
			if(!isApp) {
				console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!")
			} else {
				let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata
				ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
					id: applicationId,
					pid,
					sourceName: null
				})
				
				let fn = data => {
					let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value)
					console.log(`Quest progress: ${progress}/${secondsNeeded}`)
					
					if(progress >= secondsNeeded) {
						console.log("Quest completed!")
						
						ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc
						FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
						
						doJob()
					}
				}
				FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
				
				console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
				console.log("Remember that you need at least 1 other person to be in the vc!")
			}
		} else if(taskName === "PLAY_ACTIVITY") {
			const channelId = ChannelStore.getSortedPrivateChannels()[0]?.id ?? Object.values(GuildChannelStore.getAllGuilds()).find(x => x != null && x.VOCAL.length > 0).VOCAL[0].channel.id
			const streamKey = `call:${channelId}:1`
			
			let fn = async () => {
				console.log("Completing quest", questName, "-", quest.config.messages.questName)
				
				while(true) {
					const res = await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: false}})
					const progress = res.body.progress.PLAY_ACTIVITY.value
					console.log(`Quest progress: ${progress}/${secondsNeeded}`)
					
					await new Promise(resolve => setTimeout(resolve, 20 * 1000))
					
					if(progress >= secondsNeeded) {
						await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: true}})
						break
					}
				}
				
				console.log("Quest completed!")
				doJob()
			}
			fn()
		}
	}
	doJob()
}

 

 

Masih bingung? gausah sungkan nanya di kolom dibawah (Reply thread).

Dah, segitu aja tutorial dari gue, terimakasih dan sama-sama.

 

Sumber: Makan nih sumber

 

UPDATE!  Ternyata pakai discord biasa juga bisa, diatas kan pakai DiscordPtb. Caranya kalau pakai discord biasa itu tinggal:

  1. Pencet WIN + R
  2. Muncul window baru, titlenya "Run", ketik %appdata%/discord disitu, ENTER
  3. Cari file namanya "settings.json", buka pakai text editor (NOTEPAD, SUBLIME, bebas dah apa aja)
  4. Disitu tambahin line baru yang isinya "DANGEROUS_ENABLE_DEVTOOLS_ONLY_ENABLE_IF_YOU_KNOW_WHAT_YOURE_DOING": true,
  5. Inget, itu json. Dan hanya  re-enable fitur yang sebelumnya didisable oleh discord (yaitu Developer Mode / CTRL + SHIFT + I )

Dah segitu aja, untuk DiscordPtb nya bisa dihapus aja.

 

UPDATE 2! Kali ini updatenya benerin Type Error gini, udah sih.

QWxIii8.png

Scriptnya diatas juga udah gue ganti sama yang baru, jadi gausah khawatir kalian.

Oh iya, update ini juga auto start next, jadi saran gue kalian start aja semua quest yang rewardnya kalian butuhin, ntar kalau 1 selesai, yang lain bakal otomatis mulai, bisa ditinggal main jegeerpe dah tuh.

 

 

Pernyataan:

  A: Wah bang, tutorialnya keren sekali, aku jadi ngefens sama kamu bang!

  Gue: Iya iya, makasih ya.

 

  A: Bang, kamu kata ini khusus buat PC kentank dan user gratisan, kamu kata sering pake ini, berarti kamu juga kentank dan gratisan dong?

  Gue: Y

 

Ketikan gue jangan dianggep serius.

 

  • Like 1
  • Top 4
  • Haha 1
  • $Scylla$ changed the title to [GUIDE] Discord Quest Autocomplete!
Posted
On 10/16/2025 at 6:06 PM, RevanAX said:

Terbukti cuy, +1

 

On 10/16/2025 at 6:48 PM, Arrows said:

walah tandain dulu deh

 

On 10/16/2025 at 7:01 PM, Iki Killua said:

Mantap bang, lanjutkan karya mu

 

 

On 10/16/2025 at 8:17 PM, Jackieeeee said:

Mantap bang AgusPedhot!

 

22 hours ago, sutisno said:

Keren bang mantap 

 

15 hours ago, PilmoZee said:

image-P5FX8tt5E-11719

 

9 hours ago, Azhar Afit said:

Mantap Bang

 

1 hour ago, Sinners said:

+1 broku

 

 

Mantap,

Posted
On 10/16/2025 at 5:34 PM, Scylla said:

Assalamualaikum / Shalom / Om Swastyastu / Namo Buddhaya / Salam Kebajikan. Selamat pagi / siang / sore / malam, dan dimanapun kalian berada. Tutorial singkat dari gue, gimana cara dapetin orbs atau border avatar menarik di Discord Quest (terkhusus kalian para PC kentank dan user GRATISAN!). Singkat saja, disini konsep (cara) kerjanya adalah, bikin instance palsu (Spoofing) untuk game yang harus di download dan dimainkan. Gue udah sering pake cara ini, dan AMAN! gaada kendala. Sung aja ke intinya tot, gausah lama-lama.

 

Yang perlu kalian siapin, yaitu:

  1. Ngeri cara pake discord [Optional]
  2. DiscordPtb [WAJIB]
  3. Script nya (Gue cantumin dibawah ntar)

 

Langkah-langkahnya:

  1. Setelah lu install DiscordPtb, lu buka, terus hapus. Ya gak lah, setelah lu buka, lu accept dulu quest (game) yang pengen lu kerjain.
  2. Disini gue anggep lu udah accept quest ya, terus lu pencet CTRL + SHIFT + I, dan masuk ke menu Console yang ada di Developer Menu nya.
  3. Dah, abis itu ketik allow pasting (cuma sekali doang, setelahnya gaperlu lagi)
  4. Udah selesai step ke-3, lanjut lu paste scriptnya ke console itu, dan pencet ENTER di keyboard lu.
  5. Beres, tinggal nunggu waktunya aja, biasanya 15 menit.

 

Ini scriptnya

PENTING: Sebelum lu copy, pastiin gaada translator yang lagi aktif buat ngetranslate page ini.

  Hide contents
delete window.$;
let wpRequire = webpackChunkdiscord_app.push([[Symbol()], {}, r => r]);
webpackChunkdiscord_app.pop();

let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getStreamerActiveStreamMetadata).exports.Z;
let RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP;
let QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getQuest).exports.Z;
let ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getAllThreadsForParent).exports.Z;
let GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getSFWDefaultChannel).exports.ZP;
let FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.flushWaitQueue).exports.Z;
let api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn;

let quest = [...QuestsStore.quests.values()].find(x => x.id !== "1412491570820812933" && x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now())
let isApp = typeof DiscordNative !== "undefined"
if(!quest) {
	console.log("You don't have any uncompleted quests!")
} else {
	const pid = Math.floor(Math.random() * 30000) + 1000
	
	const applicationId = quest.config.application.id
	const applicationName = quest.config.application.name
	const questName = quest.config.messages.questName
	const taskConfig = quest.config.taskConfig ?? quest.config.taskConfigV2
	const taskName = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP", "PLAY_ACTIVITY", "WATCH_VIDEO_ON_MOBILE"].find(x => taskConfig.tasks[x] != null)
	const secondsNeeded = taskConfig.tasks[taskName].target
	let secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0

	if(taskName === "WATCH_VIDEO" || taskName === "WATCH_VIDEO_ON_MOBILE") {
		const maxFuture = 10, speed = 7, interval = 1
		const enrolledAt = new Date(quest.userStatus.enrolledAt).getTime()
		let completed = false
		let fn = async () => {			
			while(true) {
				const maxAllowed = Math.floor((Date.now() - enrolledAt)/1000) + maxFuture
				const diff = maxAllowed - secondsDone
				const timestamp = secondsDone + speed
				if(diff >= speed) {
					const res = await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: Math.min(secondsNeeded, timestamp + Math.random())}})
					completed = res.body.completed_at != null
					secondsDone = Math.min(secondsNeeded, timestamp)
				}
				
				if(timestamp >= secondsNeeded) {
					break
				}
				await new Promise(resolve => setTimeout(resolve, interval * 1000))
			}
			if(!completed) {
				await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}})
			}
			console.log("Quest completed!")
		}
		fn()
		console.log(`Spoofing video for ${questName}.`)
	} else if(taskName === "PLAY_ON_DESKTOP") {
		if(!isApp) {
			console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!")
		} else {
			api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => {
				const appData = res.body[0]
				const exeName = appData.executables.find(x => x.os === "win32").name.replace(">","")
				
				const fakeGame = {
					cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
					exeName,
					exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
					hidden: false,
					isLauncher: false,
					id: applicationId,
					name: appData.name,
					pid: pid,
					pidPath: [pid],
					processName: appData.name,
					start: Date.now(),
				}
				const realGames = RunningGameStore.getRunningGames()
				const fakeGames = [fakeGame]
				const realGetRunningGames = RunningGameStore.getRunningGames
				const realGetGameForPID = RunningGameStore.getGameForPID
				RunningGameStore.getRunningGames = () => fakeGames
				RunningGameStore.getGameForPID = (pid) => fakeGames.find(x => x.pid === pid)
				FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: realGames, added: [fakeGame], games: fakeGames})
				
				let fn = data => {
					let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value)
					console.log(`Quest progress: ${progress}/${secondsNeeded}`)
					
					if(progress >= secondsNeeded) {
						console.log("Quest completed!")
						
						RunningGameStore.getRunningGames = realGetRunningGames
						RunningGameStore.getGameForPID = realGetGameForPID
						FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []})
						FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
					}
				}
				FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
				
				console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
			})
		}
	} else if(taskName === "STREAM_ON_DESKTOP") {
		if(!isApp) {
			console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!")
		} else {
			let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata
			ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
				id: applicationId,
				pid,
				sourceName: null
			})
			
			let fn = data => {
				let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value)
				console.log(`Quest progress: ${progress}/${secondsNeeded}`)
				
				if(progress >= secondsNeeded) {
					console.log("Quest completed!")
					
					ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc
					FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
				}
			}
			FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
			
			console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
			console.log("Remember that you need at least 1 other person to be in the vc!")
		}
	} else if(taskName === "PLAY_ACTIVITY") {
		const channelId = ChannelStore.getSortedPrivateChannels()[0]?.id ?? Object.values(GuildChannelStore.getAllGuilds()).find(x => x != null && x.VOCAL.length > 0).VOCAL[0].channel.id
		const streamKey = `call:${channelId}:1`
		
		let fn = async () => {
			console.log("Completing quest", questName, "-", quest.config.messages.questName)
			
			while(true) {
				const res = await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: false}})
				const progress = res.body.progress.PLAY_ACTIVITY.value
				console.log(`Quest progress: ${progress}/${secondsNeeded}`)
				
				await new Promise(resolve => setTimeout(resolve, 20 * 1000))
				
				if(progress >= secondsNeeded) {
					await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: true}})
					break
				}
			}
			
			console.log("Quest completed!")
		}
		fn()
	}
}

 

 

Masih bingung? gausah sungkan nanya di kolom dibawah (Reply thread).

Dah, segitu aja tutorial dari gue, terimakasih dan sama-sama.

 

Sumber: Makan nih sumber

 

Pernyataan:

  A: Wah bang, tutorialnya keren sekali, aku jadi ngefens sama kamu bang!

  Gue: Iya iya, makasih ya.

 

  A: Bang, kamu kata ini khusus buat PC kentank dan user gratisan, kamu kata sering pake ini, berarti kamu juga kentank dan gratisan dong?

  Gue: Y

 

Ketikan gue jangan dianggep serius.

hati hati diselipin keylogger ini

namanya aja udah agus pedo

Posted
On 10/22/2025 at 2:19 PM, Daffies said:

Makasih

Yoiy bang, sama-sama

 

On 10/22/2025 at 6:37 PM, Esta123 said:

hati hati diselipin keylogger ini

namanya aja udah agus pedo

Mana ada keylog esta esta 😆

  

9 hours ago, Ayung said:

tolong titip nama saya untuk satu ini

Gaskan lek

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