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[GUIDE] Mengidentifikasi Mod mana yang bermasalah dan menyebabkan crash


sbxncl

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  • 4 weeks later...
  • 4 weeks later...
Posted
On 26/5/2021 at 16.47, sbxncl said:

Sebelumnya maap kalo salah kamar, bingung ini harus dipost di sub technical apa modding karena selain guide ada juga mod yang "membantu" mengidentifikasi crash ini.

note : Sering crash, padahal gapake mod? klik disini 

 

Pernah lagi nyantai tiba tiba crash setelah beberapa menit maen dan gatau mod apa yang bikin crash? Cara untuk identifikasi mod mana yang bermasalah cukup mudah.

 

Guide

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Pengguna Modloader

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1. Buka Folder Modloader

2. Buka Modloader.txt (Directory GTA\Modloader\Modloader.txt)

3. Cek paling bawah, ada error listnya

4. Copy Error Addressnya (Biasanya yang paling atas, seperti yang saya bold dan gedein, tapi untuk memastiin cuman itu yang buat crash, tes aja 1 1 addressnya)

5. Buka Spoiler crash list

6. Ctrl + F, paste untuk langsung nemuin masalahnya, solusinya ada di crash list

7. Fix dengan mengikuti solusi disitu

 

Contoh Error Report Log Modloader

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Game version: GTA SA 1.0 US
Unhandled exception at 0x004C53A6 in gta_sa.exe (+0xc53a6): 0xC0000005: Access violation writing location 0x0B3028E0.
Register dump:
EAX: 0x006D6164 EBX: 0x004C5390 ECX: 0x097AA350 EDX: 0x0E32CA08
EDI: 0x097AA350 ESI: 0x0E31F6F0 EBP: 0x0E31F628 EIP: 0x004C53A6
ESP: 0x0177F3F4 EFL: 0x00010202 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B

Stack dump:
0x0177F3F4: 00000000 007F0DE4 0E31F6F0 097AA350 097AA350 0E31F628
0x0177F40C: 0E31F560 004C5390 004C53B5 0E31F628 004C5390 097AA350
0x0177F424: 00000000 007F0DE4 0E31F628 097AA350 097AA350 0E31F560
0x0177F43C: 0E31F498 004C5390 004C53B5 0E31F560 004C5390 097AA350
0x0177F454: 00000000 007F0DE4 0E31F560 097AA350 097AA350 0E31F498
0x0177F46C: 0E32CDF0 004C5390 004C53B5 0E31F498 004C5390 097AA350
0x0177F484: 0E32CEB8 007F0DE4 0E31F498 097AA350 097AA350 0E32CDF0
0x0177F49C: 0E32CA08 004C5390 004C53B5 0E32CDF0 004C5390 097AA350
0x0177F4B4: 0E32CD28 007F0DE4 0E32CDF0 097AA350 097AA3B4 097A9D08
0x0177F4CC: 00B1F95C 00000000 004C5457 0E32CA08 004C5390 097AA350
base: 0x01580000 top: 0x0177F3F4 bottom: 0x01780000

Backtrace (may be wrong):
=>0x004AA4C8 in gta_sa.exe (+0xc53a6) (0x0177F3F4) <Yang di bold addressnya
0x007F0DE4 in gta_sa.exe (+0x3f0de4)


Shutting down Mod Loader...
Shutting down filesystem watcher...
Shutting down menu...
Unloading plugin "gta3.std.fx"
Unloading plugin "gta3.std.asi"
Unloading plugin "gta3.std.bank"
Unloading plugin "gta3.std.data"
Unloading plugin "gta3.std.movies"
Unloading plugin "gta3.std.scm"
Unloading plugin "gta3.std.text"
Unloading plugin "gta3.std.tracks"
Unloading plugin "gta3.std.sprites"
Unloading plugin "gta3.std.stream"
Mod Loader has been shutdown.

 

Untuk contoh diatas, cara fixnya tinggal ganti effect.fxp, mungkin salah satu texture di effect.fxp nya ada yang ilang

 

Pengguna Fastman92 Limit Adjuster

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1. Tunggu GTA nya Crash

2. Baca Crash listnya 

3. Cari Crash Addressnya di Crashlist dibawah

 

Contoh Error Report Log Fastman92 Limit Adjuster 

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Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 26
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 3192
Current thread ID: 5216
Last file to be loaded: C:\Users\user\Desktop\Grand Theft Auto - San Andreas\audio/sfx/spc_na
Last library loaded: Kernel32.dll
Exception address: 0x007F18CF ("gta_sa.exe"+0x3F18CF) < Yang di bold addressnya
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x5B6E9034

General registers:
EAX: 0x00020000 (131072)
EBX: 0x00000000 (0)
ECX: 0x00000178 (376)
EDX: 0x0FEBDF00 (267116288)
ESI: 0x5B6E9028 (1533972520)
EDI: 0x00B631B0 (11940272)
EBP: 0x06286080 (103309440)
ESP: 0x0028F89C (2685084)
EIP: 0x007F18CF (8329423)
EFL: 0x00210206 (2163206)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 195311.500000 bytes: 00 00 00 00 00 E0 BB BE 10 40
ST1: 5.881290 bytes: 00 00 00 00 00 88 33 BC 01 40
ST2: 29.365093 bytes: 00 00 00 00 00 B6 EB EA 03 40
ST3: 2834.808594 bytes: 00 00 00 00 00 F0 2C B1 0A 40
ST4: 121.761230 bytes: 00 00 00 00 00 C0 85 F3 05 40
ST5: 9.149200 bytes: 00 00 00 00 00 20 63 92 02 40
ST6: 109.120483 bytes: 00 00 00 00 00 B0 3D DA 05 40
ST7: 121.761230 bytes: 00 00 00 00 00 C0 85 F3 05 40
CTRL: 007F
STAT: 6863
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 E0 BB BE
MM1: 00 00 00 00 00 88 33 BC
MM2: 00 00 00 00 00 B6 EB EA
MM3: 00 00 00 00 00 F0 2C B1
MM4: 00 00 00 00 00 C0 85 F3
MM5: 00 00 00 00 00 20 63 92
MM6: 00 00 00 00 00 B0 3D DA
MM7: 00 00 00 00 00 C0 85 F3

XMM registers, 16 bytes:
XMM0: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path    Module file size        Base    Size of image    Entry point
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SysWOW64\ntdll.dll    1292192    0x770B0000    0x00180000    0x00000000
C:\Windows\syswow64\kernel32.dll    1114112    0x76310000    0x00110000    0x76323273
C:\Windows\syswow64\KERNELBASE.dll    274944    0x749E0000    0x00047000    0x749E74B1
C:\Windows\system32\WINMM.dll    194048    0x6F2F0000    0x00032000    0x6F2F37F1
C:\Windows\syswow64\msvcrt.dll    690688    0x76740000    0x000AC000    0x7674A472
C:\Windows\syswow64\USER32.dll    833024    0x74890000    0x00100000    0x748AB6ED
C:\Windows\syswow64\GDI32.dll    311808    0x75C40000    0x00090000    0x75C56343
C:\Windows\syswow64\LPK.dll    25600    0x74AD0000    0x0000A000    0x74AD36A0
C:\Windows\syswow64\USP10.dll    626688    0x75CD0000    0x0009D000    0x75D03FD7
C:\Windows\syswow64\ADVAPI32.dll    640512    0x747F0000    0x000A0000    0x74804965
C:\Windows\SysWOW64\sechost.dll    92160    0x762F0000    0x00019000    0x762F4975
C:\Windows\syswow64\RPCRT4.dll    663552    0x76620000    0x000F0000    0x76630569
C:\Windows\syswow64\SspiCli.dll    96768    0x74790000    0x00060000    0x747AA3B3
C:\Windows\syswow64\CRYPTBASE.dll    36864    0x74780000    0x0000C000    0x747810E1
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\vorbisfile.dll    3170    0x73330000    0x0000206C    0x73331116
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\vorbisHooked.dll    51928    0x10000000    0x00010DBC    0x10004C98
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\ogg.dll    36864    0x00020000    0x00009000    0x0002302E
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\vorbis.dll    1060864    0x01580000    0x00108000    0x01593F7C
C:\Windows\syswow64\WS2_32.dll    206848    0x762B0000    0x00035000    0x762B145D
C:\Windows\syswow64\NSI.dll    8704    0x75C30000    0x00006000    0x75C31782
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\EAX.DLL    188416    0x00330000    0x00030000    0x0034A472
C:\Windows\syswow64\ole32.dll    1414144    0x75F20000    0x0015C000    0x75F6BA3D
C:\Windows\system32\apphelp.dll    295936    0x6AE50000    0x0004C000    0x6AE52C14
C:\Windows\AppPatch\AcGenral.DLL    2176512    0x723B0000    0x00218000    0x723B220F
C:\Windows\syswow64\SHLWAPI.dll    350208    0x74F40000    0x00057000    0x74F59BA6
C:\Windows\system32\UxTheme.dll    245760    0x6EB90000    0x00080000    0x6EBA37C9
C:\Windows\system32\samcli.dll    51200    0x73320000    0x0000F000    0x7332125E
C:\Windows\syswow64\OLEAUT32.dll    571904    0x74AE0000    0x0008F000    0x74AE3FB1
C:\Windows\system32\MSACM32.dll    72192    0x732E0000    0x00014000    0x732E1340
C:\Windows\system32\VERSION.dll    21504    0x74640000    0x00009000    0x74641220
C:\Windows\syswow64\SHELL32.dll    12872704    0x74FA0000    0x00C4A000    0x75021621
C:\Windows\system32\sfc.dll    2560    0x73310000    0x00003000    0x00000000
C:\Windows\system32\sfc_os.DLL    40960    0x73300000    0x0000D000    0x73301392
C:\Windows\system32\USERENV.dll    81920    0x6EFC0000    0x00017000    0x6EFC1C9D
C:\Windows\system32\profapi.dll    31744    0x6EFB0000    0x0000B000    0x6EFB1992
C:\Windows\system32\dwmapi.dll    67072    0x742B0000    0x00013000    0x742B1D3F
C:\Windows\syswow64\SETUPAPI.dll    1667584    0x76420000    0x0019D000    0x764217E7
C:\Windows\syswow64\CFGMGR32.dll    145920    0x76710000    0x00027000    0x767158B9
C:\Windows\syswow64\DEVOBJ.dll    64512    0x74B70000    0x00012000    0x74B71441
C:\Windows\syswow64\urlmon.dll    1105408    0x76190000    0x00111000    0x76191B29
C:\Windows\syswow64\iertutil.dll    1796096    0x74B90000    0x001B9000    0x74CA5251
C:\Windows\syswow64\WININET.dll    1129472    0x74D50000    0x0011B000    0x74D51735
C:\Windows\syswow64\Normaliz.dll    2048    0x74A90000    0x00003000    0x00000000
C:\Windows\system32\MPR.dll    64000    0x74290000    0x00012000    0x74291200
C:\Windows\AppPatch\AcLayers.DLL    561664    0x73250000    0x0008D000    0x73251FFF
C:\Windows\system32\WINSPOOL.DRV    320000    0x73450000    0x00051000    0x7347988C
C:\Windows\system32\SHUNIMPL.DLL    10752    0x73240000    0x00006000    0x73241093
C:\Windows\system32\SortServer2003Compat.dll    38400    0x73230000    0x0000D000    0x73237C69
C:\Windows\system32\IMM32.DLL    119808    0x765C0000    0x00060000    0x765D158F
C:\Windows\syswow64\MSCTF.dll    828928    0x74E70000    0x000CC000    0x74E7168B
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\$FASTM~1.ASI    5919744    0x6A2D0000    0x005B5000    0x6A37E3FE
C:\Windows\syswow64\PSAPI.DLL    6144    0x77080000    0x00005000    0x77081438
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\DLLTRI~1.DLL    33792    0x73220000    0x0000D000    0x7322147F
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\MINHOO~1.DLL    14848    0x73210000    0x00007000    0x00000000
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18201_none_ec80f00e8593ece5\COMCTL32.dll    530432    0x73180000    0x00084000    0x731819A9
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL    12128    0x73170000    0x00003000    0x00000000
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\cleo.asi    264704    0x72750000    0x0006B000    0x7275E3D4
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\BASS.dll    124060    0x726F0000    0x00055000    0x72744004
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\fix.black_roads.asi    7168    0x723A0000    0x00006000    0x723A1532
C:\Windows\system32\MSVCR100.dll    773968    0x6E910000    0x000BF000    0x6E921DFC
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\flickr.asi    32768    0x72390000    0x0000C000    0x723912E2
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\IIIVCS~1.ASI    388608    0x72320000    0x00065000    0x723585F5
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\imfast.asi    182272    0x6BE40000    0x00032000    0x6BE41420
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\ImVehFt.asi    247296    0x6D310000    0x00043000    0x6D321210
C:\Windows\system32\d3dx9_43.dll    1998168    0x6AA50000    0x001FF000    0x6AC0EC0D
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\lensflare.asi    72192    0x01E20000    0x0001B000    0x01E210C8
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\modloader.asi    644096    0x6AED0000    0x000A5000    0x6AF24403
C:\Windows\system32\dbghelp.dll    854016    0x6AD60000    0x000EB000    0x6AD613CE
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\MOONLO~1.ASI    2084352    0x6A0C0000    0x00208000    0x6A1FD2CF
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\lua51.dll    606208    0x6ACC0000    0x00098000    0x6AD13C92
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\SALodLights backup.asi    177664    0x722E0000    0x00038000    0x722EB76A
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\SALODL~1.ASI    361984    0x6AC50000    0x00063000    0x6AC6A2F7
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\SILENT~1.ASI    237056    0x6D370000    0x0003E000    0x6D38D88A
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\skygfx.asi    142336    0x6D2E0000    0x0002A000    0x6D2EC045
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\skygrad.asi    13312    0x6F2E0000    0x00007000    0x6F2E211E
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\VMPEDI~1.ASI    145920    0x053F0000    0x0002C000    0x05405294
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\yacl.asi    74752    0x6A8D0000    0x00176000    0x6A8D2C6D
C:\Windows\system32\DDRAW.dll    531968    0x742E0000    0x000E7000    0x742E1771
C:\Windows\system32\DCIMAN32.dll    10240    0x742D0000    0x00006000    0x742D1250
C:\Windows\system32\DSOUND.dll    453632    0x69B40000    0x00072000    0x69B41576
C:\Windows\system32\POWRPROF.dll    145408    0x69B10000    0x00025000    0x69B12B71
C:\Windows\syswow64\CLBCatQ.DLL    522240    0x76100000    0x00083000    0x761023D2
C:\Windows\System32\MMDevApi.dll    213504    0x69AD0000    0x00039000    0x69ADE2DE
C:\Windows\System32\PROPSYS.dll    988160    0x725D0000    0x000F5000    0x725E0D9E
C:\Windows\system32\AUDIOSES.DLL    195584    0x69A90000    0x00036000    0x69A99DAE
C:\Windows\system32\avrt.dll    14336    0x6F040000    0x00007000    0x6F0410C0
C:\Windows\system32\DINPUT8.dll    145408    0x734F0000    0x00030000    0x7350EC5C
C:\Windows\system32\HID.DLL    22016    0x73430000    0x00009000    0x73431120
C:\Windows\syswow64\WINTRUST.dll    175104    0x75C00000    0x0002E000    0x75C029CD
C:\Windows\syswow64\CRYPT32.dll    1168384    0x75E00000    0x00120000    0x75E0158A
C:\Windows\syswow64\MSASN1.dll    34304    0x75BF0000    0x0000C000    0x75BF238E
C:\Windows\system32\d3d9.dll    1828352    0x698C0000    0x001C3000    0x698C1A45
C:\Windows\system32\d3d8thk.dll    11264    0x6ED20000    0x00006000    0x6ED211F0
C:\Windows\system32\nvd3dum.dll    14128840    0x68B40000    0x00D74000    0x691F24E0
C:\Users\user\Desktop\Grand Theft Auto - San Andreas\MOONLO~1\lib\MOONIM~1.DLL    2523648    0x688B0000    0x00281000    0x68A45659
C:\Windows\system32\wmvcore.dll    2504192    0x68640000    0x00267000    0x6865F2C2
C:\Windows\system32\WMASF.DLL    237568    0x68600000    0x0003D000    0x686011E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.18120_none_72d2e82386681b36\gdiplus.dll    1625088    0x68470000    0x00190000    0x6850D063
C:\Windows\system32\mlang.dll    177664    0x68440000    0x0002E000    0x684416ED
Game terminated.

Untuk contoh diatas, kemungkinan besar ada mod kendaraan yang rusak, ganti mod kendaraan yang rusaknya.

 

 

 

Usefull mods to Identify crashes

  Reveal hidden contents

1. Stress Test (Junior_Djjr)

Mod ini "maksa" game kalian biar crash dengan cara muter muter di map untuk mensimulasikan gameplay, diusahakan test di GTA Offline karena selain ini mod bikin kalian melayang kaya airbreak, di GTA Offline juga ada kendaraan dan peds yang muter muter, bisa jadi spawn ped/skin atau spawn kendaraan yang bikin GTA nya crash, kalo emang GTA Offline kalian gabisa dibuka kaya punya saya, test aja di server freeroam yang banyak kendaraan/orangnya, kalo ngeyel juga mau test di JGRP? yakin aing, bakal kena ban airbreak.

Untuk mengaktifkannya ketik "JEMBUD" di keyboard kaya ngecit gta offline. (Maap cmd ngaktifinnya tak ganti, karena kalo ngetik "STRESS" gabakal bisa aktif di samp, kan "T" ngebuka chat)

Download Original Stress test (CMD > "STRESS")

Download Modified Stress Test (CMD > "JEMBUD")

 

2. Vehicle Test (Junior_Djjr)

Mod ini khusus untuk mengecek mod kendaraan yang bermasalah, mod ini juga sangat tidak disarankan dipake di JGRP karena kalian bakal di teleport ke SFAP lalu bakal spawn semua kendaraan kalian secara cepat (1 detik bisa 3-5 kendaraan tergantung spek dan mod kalian), kalian diemin aja sekitar 30 menit atau bahkan lebih kalo kalian mau bener bener yakin kalo crash yang dialami bukan disebabkan karena mod kendaraan rusak, kalau semisal tiba tiba ngefreeze ni GTAnya, tinggal liat itu VID berapa yang terakhir di load, lalu cek di Vehicle ID List untuk tau itu tu kendaraan apa, dan tinggal replace aja sama yang lain. Sesudah di replace, test lagi. Atau kalian juga bisa cek log nya di Directory GTA Kalian (Directory GTA\Vehicle Test.txt)

Download Vehicle Test (CMD > "VEHT")

 

Contoh Vehicle Test Log

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Starting log 
State: Reading .ini file 
Info: 'AddedIDstart' not set 
Info: 'AddedIDend' not set 
State: Creating vehicles
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Vehicles created sucessfully! (1X) 
State: Creating vehicles
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Bisa diliat di Log diatas, baru sekali puteran udah ngefreeze, dan lognya berhenti disitu, tandanya VID 425 yang jadi masalah, setelah dicek VID 425 itu Hunter, replace mod lain, beres.

 

Crash List  (Last Updated by Junior_Djjr at 2nd May 2021)

  Reveal hidden contents
Crashes
 
 
Error: 0x00
Type:  (if it crashes, when it happens etc)
Problem:  (his reason)
Solution:  (any possibility to solve, things may be missing or wrong, help by contributing)
 
Error: 0x007F06BD
Problem: Some problem when deleting an entity, be it an object, car, etc.
Solution: One of the cases is a CLEO script that uses the CLEO + CREATE_OBJECT_NO_SAVE command to create an object, but deletes with REMOVE_OBJECT_ELEGANTLY which is currently not supported. Use DELETE_OBJECT. If it was not caused by a script, it could be a problem with an object model or something.
 
Error: 0x004C66CA
Type:  Crash
Problem:  Tobj limit (timed objects) (objects controlled by time, defined in .ide).
Solution:  Install Open Limit Adjuster, or increase the "timed objects" limit on the fastman92 limit adjuster.
 
Error: 0x005380C3
Type:  Crash
Problem: There is a  problem loading models and IDs in a .ide / .ipl.
Solution: Identify, the fastman92 limit adjuster can even say which ID, but basically it is some .ide / .ipl with a nonexistent or duplicate object.
 
Error: 0x0156680C
Type:  Crash
Problem:  Some poorly made CLEO mod that worked with a non-existent vehicle.
Solution:  Use SCRLog to find out which one.
 
Error: 0x0040F663
Type:  Crash
Problem:  Something related to the collision model - .col files or their content, some conflict, missing or something, usually map mods.
Solution: Identify which mod, whether or not it contains a .col file, contact the author or try to understand the problem further.
 
Error: 0x00604376
Type:  Crash
Problem:  Something related to the decision maker, probably some invalid decision maker value caused by some CLEO mod.
Solution:  Try to identify by looking for CLEO mods that work with decision maker. This is a technical concept, so if you are a layman you will need a little luck, or help.
 
Error: 0x006D389B
Type:  Crash
Problem:  Something related to installing tuning parts in a car. It is apparently caused by a modloader problem when updating the mods installed during the game and installing new tuning wheels.
Solution:  If the problem is really with the modloader, the modloader itself needs to fix in a new version (reported in 0.3.7). Look for other ways to avoid this, but turning off automatic mod update in the modloader menu is a good thing. If not, there is probably a problem with the model or installation of a tuning wheel.
 
Error: 0x00567187
Type:  Crash
Problem:  Something related to collision models, such as .col files or even the vehicle collision model. The collision model may be wrong, missing, reached limits, something ... Probable relationship with 417AAA?
 
Error: 0x00417AAA
Type:  Crash
Problem:  Something related to collision models, such as .col files or even the vehicle collision model. The collision model may be wrong, missing, reached limits, something ... Probable relationship with 567187?
 
Error: 0x0073B6C3
Type:  Crash
Solution:  Update CLEO + , the crash has been fixed.
 
Error: 0x00469FF7
Type:  Crash
Problem:  Probably a CLEO mod needs some ".cleo" that your game does not have installed.
Solution:  Identify and install the necessary .cleo plugins, such as CLEO + or NewOpcodes. If not, it is in fact some error of some CLEO mod, try  SCRLog .
 
Error: 0x0043EA2F
Type:  Crash (when opening the game?)
Problem:  The game did not find an entrance / exit to an interior.
Solution:  It has already been reported when saving the game inside an Enterable Hidden Interiors interior, and uninstalling the mod, so the game no longer has the interior and exit in which it was saved and causes this crash.
 
Error: 0x0043EA2F
Type:  Crash
Problem:  When clearing a list. It can be caused by many different reasons, other addresses in the "backtrace" can help.
Solution:  It has been reported when installing a .ipl file in text format replacing a binary (named "_stream"), which is wrong.
 
Error: 0x005D95CE
Type:  Crash (when closing the game?)
Problem:  Related to clearing the bill of materials with effects, usually vehicles, but it may not necessarily be caused by vehicle mods, it is a strange problem.
Solution:  MixSets corrects all crashes when closing the game.
 
Error: 0x00406036
Type:  Crash
Problem:  Apparently some limit of .ipl files, or limit of the total content of all .ipls.
Solution:  Remove some .ipl mods that you have installed, or, if this is really the problem (has been working without any .ipl), use fastman92 limit adjuster to increase the limit of .ipl files, or merge them manually by copying the content from one to the other, thus decreasing the number of .ipl files in your game. There is not much mystery, just be careful with the sections (for example all lines of objects need to be between "inst" to "end").
 
Error: 0x00749B7B
Type:  Crash
Problem:  Trying to create a model that doesn't exist. (peds? .asi?)
Solution:  There was this problem in VehFuncs, fixed as of v2.0.8. Other mods that create models, probably any type of model, can cause this, and probably just .asi, or the game itself tried to create a native model of the game that for some reason no longer exists.
 
Error: 0x0068FB5C
Type:  Crash
Problem:  Related to the game's artificial intelligence tasks. What you specify are the addresses under the backtrace. If there is a "0x00681AAF" in the backtrace it is related to police patrol, it has already been reported in GTA Brazil, probably some third mod that GTA Brazil uses, about AI and police.
 
Error: 0x0083D55B
Type:  Crash
Problem:  Related to vehicle color settings. There are probably 2 mods that alter the operation or color limit of vehicles (carcols) causing conflict, or something else related to the color IDs.
 
Error: 0x0074E2BA
Type:  Crash
Problem:  Related to some material of some model, such as a car with buggy materials.
Solution:  It has already been solved by simply identifying the car, (re) importing it into ZModeler and simply exporting it back. Probably the ZModeler had exported the car with the wrong materials and when importing it back he corrected them.
 
Error: 0x0070FB39
Type:  Crash
Problem:  Could not find the shadow model of any vehicle.
Solution:  Identify which vehicle, contact the author, or correct it by checking if the shadow model is actually present in the dff and if it is correctly functioning. Disabling stencil shadows (those modeled, not low) will not crash, but it is not a real fix.
 
Error: 0x0046A220
Type:  Crash
Problem:  Related to the processing of game scripts.
Solution:  It may be something related to CLEO scripts, try to identify any CLEO mod that you have installed and caused a problem, but strangely it was also found to conflict with some mod (I don't know which one) with SkyGfx.
 
Error: 0x00474BEF
Type:  Crash
Problem:  Some cleo mod tried to get the pedtype from a non-existent ped.
Solution:  As explained here, in this case you should use the scrlog to find out which cleo script is causing the error, and inform the author to correct it. One of the mods that causes this is the old version of GTA V XXX Service , corrected, if you use it, update it.
 
Error: 0x005FB2AA
Type:  Crash
Problem:  A problem when resetting groups, probably a limit of groups in the game.
Solution: It has already been reported when using the Recruit More Members mod , which has already been fixed, simply download the new version of the mod. If this is not your case, it is another mod (usually cleo) that works with groups and gangs.
 
Error: 0x00568642
Type:  Crash
Problem:  Something related to a vehicle or object. It has already been reported in an old version of Project Props, where a fence model crashed on arrival.
Problem: If you use  Project Props , update it by downloading the new version, as this problem has already been fixed. If you don't use it, find out which mod caused it and report it.
 
Error: 0x007FDE84
Type:  Crash
Problem:  Something related to the texture of some model. It can be .dff (in which there is material asking for such texture, so there is a problem with the request), or .txd (corrupted txd or something, probably less likely).
 
Error: 0x006B78DC
Type:  Crash after playing time
Problem:  The game did not read the special handling settings for motorcycles or bicycles. It is a line of handling.cfg that determines the cram etc. It could be caused by adding a motorcycle or bicycle without replacing and forgot to add the special lines.
Solution: Try to identify the motorcycle or bike with the problem, especially if it is added without replacing (which must be the reason for the problem), if it is added, check the tutorial to configure the .ini file of the fastman92 limit adjuster and the installation of handling lines. If it is not added, there may still be a problem about it, such as the lack of any line in the handling, line with the wrong name etc.
 
Error: 0x00418733
Type:  Crash after playing time
About: Could not read information on the collision model loaded from a vehicle, or object etc.
Problem: This happened as a conflict when using ModLoader + SilentPatch + IndieVehicles + Advanced Aiming.
Solution:  Update your  IndieVehicles.asi , the problem has now been fixed. If it happens again, let us know there, by inserting the modloader log.
 
Error: 0x00657475
Type:  Crash
About:  It has to do with pedestrian tasks, it can be something about limits, some core that works with pedestrians or something like that. There is more information here , if you find the solution or more information, it would be interesting to say there.
 
Error: 0x004C444A
Type:  Crash
About: With VehFuncs installed, in case this crash happens, the mod will give information about which vehicle model caused this.
About:  When deleting a model, most likely a vehicle, but it can also be pedestrian, weapon, and in very rare cases, object. If you have a "0x004089DD" under the backtrace, it was really during the unloading of a model.
Problem:  It may have been caused by some poorly made, poorly adapted, poorly modeled model, it must be something internal to the model.
Solution: Identify which one, I recommend that you test vehicles first and this mod can help . Uninstall and contact the author. Also remembering that it can be more than one model.
 
Error: 0x005334F0
Type:  Crash
About: It can be caused by several reasons. The address on the second line of "Backtrace" will help you understand the exact reason.
Problem 1: If you have a "0x005279B6" on the second line of the Backtrace, it was caused by some mod related to the car's camera.
 
Error: 0x0061006F
Type:  Crash
About: Loading of random pedestrian in that area of the map
Problem 1: Related to pedgrp.dat settings or some buggy pedestrian model.
Solution 1: Identify and uninstall such mods. Knowing the basics of how pedgrp.dat works, you can determine which line or pedestrian model you tried to load based on where you were at the time of the crash.
 
Error: 0x0072837D
Type:  Crash
Problem:  Rendering a 2D sprite. It probably didn't exist.
Solution:  One of the cases for this to happen is, for example, to use the mod of more icons on the radar without the fastman92 limit adjuster installed or properly configured. It may be another similar case.
 
Error: 0x005FD56F
Type:  Crash
Problem:  Related to the collision model (or simply the model or installation itself) of a gang pedestrian.
Solution:  Try to identify any mod that changes the gang models and uninstall, contact the author etc.
 
Error: 0x005B6A70
Type:  Crash
Problem:  It occurred while loading carcols.dat, when reading the colors of a line from it.
Solution:  Identify which vehicle, which line, etc., and try to identify the problem or simply delete it. It has also been reported to correct deleting gta_sa.set but it doesn't seem to make sense.
 
Error: 0x00681A94
Type:  Crash
Problem:  Limit artificial intelligence tasks for any pedestrian.
Solution:  If you are not using Open Limit Adjuster , use it, if you are already using it, it is some poorly done mod that does something with people (or rarely even with CJ itself).
 
Error: 0x005B6784
Type:  Crash
Problem:  Related to invalid tuning parts; a bad configuration of the carmods of that car.
Solution:  Identify the car and try to correct the carmod's configuration line by removing the incompatible parts.
Problem 2:  A line of carmods configured with a non-existent car.
Solution 2:  Identify the line, correct; delete it.
 
Error: 0x004F1610, 0x004EED28
Type:  Crash
About:  It is common to happen in a "double crash" in modloader.log, thus appearing two crash dumps at the same time. You must use the crash that appears above and COMPLETELY ignore this one, the correct one is the one that appeared above this one.  In this case, this would be considered a "fake" crash. It is not known what started to cause this in people. If two didn't appear, well, this has something to do with the game's audio.
 
Error: 0x005A3FA6
Type:  Crash
Problem:  Related to procedural objects (configured by procobj.dat)
Solution:  Identify which mod, or which object. Uninstall it, or uninstall any procobj.dat you have installed.
 
Error: 0x0074E36D
Type:  Crash
Problem:  Related to some material of some model, probably a vehicle, and it was probably saved incorrectly by ZModeler by leaving the option "auto detect lights" checked at the time of export.
Solution:  Identify which model, uninstall, inform the author, etc. It has already been fixed simply by saving the vehicle in ZModeler by unchecking the "auto detect lights" option when exporting.
 
Error: 0x004AA8CB
Type:  Crash (when trying to open the game)
Problem:  You are missing the 'audio' folder. Or some important file inside it.
Solution:  Check the audio folder and its files.
 
Error: 0x005A5C98
Type:  Crash
Problem:  Clothes-related, more specifically in the texture of one, probably a .txd does not exist. This can happen when installing some player mod or clothes and trying to start the saved game with an unsupported outfit.
Solution:  Identify which .txd, and if clothing mod or player is your case, start a new game and see if it works. I recommend that you uninstall the mod, change your saved game clothes to the original ones from the beginning (or leave it naked), save the game again and reinstall the mod, it should work.
 
Error: 0x004AA614
Type:  Crash
Problem:  Some bad settings in effects.fxp.
Solution:  Identify the problem or uninstall any effects.fxp that are installed, etc.
 
Error: 0x006E3D9C
Type:  Crash (any time, any animation action or when trying to get into a vehicle)
About:  With  VehFuncs  installed, in case this crash happens, the mod will give information about which vehicle model caused this.
Problem:  Incorrect animation group, possibly some vehicle.ide line is wrong, either missing or misconfigured. For example, the number of the animation group on the handling.cfg line (the last number on the line) needs to match the name of the animation group (ifp) on the vehicles.ide line. In case of doubt, simply use the values that the game itself uses in the original cars, so there is no way to go wrong.
Solution:  In addition to what was said just above, in general check your cars and their respective lines of vehicles.ide, check if everything is OK, in general, manually or in the .txts with their lines installed in Mod Loader, remembering also that if you have a vehicles.ide inside Modloader, all .txts with lines from Vehicles will not load  as stated in the Mod Loader tutorial . If even without those lines installed (or "even correctly installed") it still crashes, try to uninstall the cars from your game, you can use the  Test Car Load  to test them and find the one with the problem.
 
Error: 0x004EFE69
Type:  Crash
Problem:  Problem when initializing a sound. Possibly some sound you have modified has a problem or incompatibility.
Solution:  This has already been reported when using the sounds that came with the G36C gun . Uninstall these sounds, or other sounds that you have downloaded, trying to find out which one gave it.
 
Error: 0x00412144
Type:  Crash
Problem:  Something related to collision model (.col files).
Solution:  Try to find out which mod edits or adds .col files and uninstall. Or try to identify the problem and try to fix the .col of the mod (it can be related to spheres or boxes (spheres or collision boxes).
 
Error: 0x007F05E4
Type:  Crash
Problem:  Some model, possibly a poorly modeled vehicle.
Solution: It has already been solved after uninstalling the vehicle. It was a ROCAM police motorcycle lowpoly. It can happen with other vehicles, the problem is to be able to identify which one.
 
Error: 0x006F763F
Type:  Crash
Problem:  Creating a train.
Solution:  It has already been solved after uninstalling the Longest Trains mod . Did it work for you too? Let me know .
 
Error: 0x00436686
Type:  Crash
Problem:  Related to paths (car paths).
Solution: Remove mods that have something to do with paths, such as mods that add new paths (new paths). There is a probability of being caused by the Traffic & Travel mod (extended version), if it was your case and it solved it or not, (making sure)  Warn !
 
Error: 0x007C91CC
Type:  Crash
Problem:  Related to the processing of DirectX on a skin (such as a ped or possibly the player itself)
Solution 1: Uninstall the Normal Mapping by DK mod
Solution 2:  If it doesn't work with the solution above, then identify the skin mod you have installed and uninstall it.
 
Error: 0x006E00C4 (no Backtrace at the end of the log?)
Type:  Crash
Problem:  Related to the position of the coupling of a vehicle.
Solution:  It may be related to something like that, as well as a hitch vehicle model (such as a tractor, truck, etc.). Even though it was strangely reported with the farm mod's countryCML.ide / .ipl files (in which it doesn't seem to make sense).
 
Error: 0x00454CC7
Type:  Crash (when trying to load game after having already loaded one?)
Solution:  Leave "-1" or add one; in the "PickupsDrawDist" function of MixSets (if you use it).
 
Error: 0x00756B89
Type:  Crash
Problem:  Possibly some poorly modeled vehicle.
 
Error: 0x005DA63A
Type:  Crash
Problem:  Related to vehicle "pipeline", some mod that changes the operation of car graphics, such as SkyGfx (but it was not reported when using it, apparently).
 
Error: 0x005A57EF
Type:  Crash
Problem:  Two textures of different resolutions in the player that need each other. For example if the texture of the CJ's torso is 512x512, the texture of the shirt and tattoo must also be 512x512 etc.
Solution:  Identify the mod, it may be that some player or clothing mod is badly made, or incompatibility if you have installed another outfit, or if you are creating the outfit, now you already know how to fix it.
 
Error: 0x00441DB0
Type:  Crash
Problem:  Something tried to catch the rotation of something and failed, probably some cleo script.
Solution:  Strangely it has already been reported with the following vehicles from the 90s AVP: AT400, DFT30, Rustler, Shamal, Cropdust. It was not informed which version, probably of the "Reborn 2" pack. Also reported here .
 
Error: 0x004AA2F4
Type:  Crash
Problem:  Initialization of a special effect (fx / particle), as if it had initialized an effect that in fact could not be created before.
Solution: It may have been a special effect mod that you installed. Identify; uninstall; let us know . It has already been reported with IMFX, probably bad installation of some effect (or lack thereof), such as headshot, where you have the option to simply open imfx.dat and disable the effects until you find it. It was reported in an old version of IMFX.
 
Error: 0x0156A2A7
Type:  Crash
Problem:  The limit of scripts (CRunningScripts) has been hit (not the .cs).
Solution: Use fastman92 limit adjuster. Look for "Running scripts" inside the .ini, remove the "#" at the beginning of the line and increase the number to about 200 ... or 300 ..... "Running scripts = 200".
 
Error: 0x0040AB3B
Type:  Crash
Problem:  Empty data \ pedgrp.dat line (s) or pedestrian name is wrong etc.
Solution:  Check your file, back it up, uninstall any that you have in Modloader etc.
 
Error: 0x007F3825
Type:  Crash
Problem:  Unloading a texture. It was reported after installing / uninstalling a vehicle without exiting the game using ModLoader (quite possibly any mod that includes texture?)
Solution:  ModLoader currently has certain problems with this type of installation. It is best to avoid installing like this.
 
Error: 0x004D0C14
Type:  Crash
Problem:  Related to animations (.ifp). Reported by selecting "Refresh modifications" in the ModLoader menu.
Solution:  Trying to identify which .ifp within ModLoader was the cause?
 
Error: 0x0040AB3B
Type:  Crash
Problem:  Empty data \ pedgrp.dat line (s) or pedestrian name is wrong etc.
Solution:  Check your file, back it up, uninstall any that you have in Modloader etc.
 
Error: 0x004CEC60
Type:  Crash
Problem:  Loading a .IFP file that does not exist or has the wrong internal name.
Solution:  Check the installation of your mods that use .IFP, and the internal name of the IFP file (using some IFP editor, such as Ryosuke839's GTA Anim Manager). The internal name of the IFP appears at the top of the program when you open the IFP, and the name must be the same as the file name.
Problem 2: A necessary animation was not found in the .IFP
Solution 2:  Some mod that needed some animation (usually .asi, not cleo) did not find it in .IFP. An example is that you use the Run mod with heavy weapons with an incompatible ped.ifp.
 
Error: 0x007360ED
Type:  Crash
Problem:  Related to guns / shots. It has been reported during a shootout at Madd Dogg's mansion. Possibly caused by Ryosuke's Bullet mod (2010 version, 2009 is unknown) - as it was the only mod related to shooting at the time.
 
Error: 0x00533606
Type:  Crash
Problem:  Related to the map boundary
Solution:  Use Open Limit Adjuster
 
Error: 0x007FDE21
Type: Crash
Problem: Related to textures of any model, whatever. The .txd may be in trouble.
Solution: Try to find out which model caused the error, and open it in MagicTXD , possibly error messages may appear, try to re-save, re-create the .txd, re-place the compressions etc to see if it corrects.
 
Error: 0x00533D6E
Type:  Crash
Problem:  Creating some model. You can change the model type based on what is in the "backtrace" at the end of the log.
Solution:  It has already been reported when using  GTA III HD Vehicles Tri-Pack , where it occurs in Ocean Docks and is probably caused by some mod boat, but it can also be another vehicle.
 
Error: 0x00538103
Type:  Crash
Problem:  Some object limit.
Solution:  Use Open Limit Adjuster .
 
Error: 0x007C51A8
Type:  Crash
Problem:  Some buggy pedestrian.
Solution:  Try to identify which pedestrian model, Skin Selector can help you with this.
 
Error: 0x00720089
Type:  Crash
About: Rendering the world.
Type: Crash when trying to open the game
Problem: The "24H Timecycle" mod is installed without the "timecyc_24h.dat" file being present in the "data" folder.
Solution 1: Uninstall the "24H Timecycle" mod or install "timecyc_24h.dat" in the "data" folder.
 
Error: 0x004C7D61
Type:  Crash
About:  It is related to some corruption of node / frame memory of some vehicle, however difficult to say exactly what, it may be some vehicle that you have installed that has some part causing corruption.
 
Error: 0x00571B73
Type:  Crash
Problem:  There are more than 400 different reasons ... It will not be easy to find out why just having this address. But know that it can be related to entities, physical things, like objects, people, cars. It can vary a lot, but in general it could be that the game tried to do something with something that no longer exists. It is possible for a CLEO mod inclusive.
 
Error: 0x004C7DAD
Type:  Crash
About: With VehFuncs installed, the crash is automatically fixed and there will be information about the problem (such as which car caused this) on VehFuncs.log.
Problem:  In general the game was unable to find the wheel of any vehicle within its model. It may be caused by some strange internal problem in the game, or it may actually be a car modeling problem, etc.
 
Error: 0x006DADBA 0x006A6010
Type:  Crash
Problem:  Some CLEO script or mission attempted to catch the rotation of a vehicle that no longer exists. This is most likely, but strangely it has been reported to be some buggy model. It has already been reported on a mission while using Improved SA Default Cars, missions using helicopter / airplane can cause this crash on him (and on others?). It can cause any vehicle you have downloaded, in case you do not use Improved SA Default Cars.
Solution:  It is probably just an error in some CLEO script or mission, or really some vehicle was accidentally deleted from the game by another mod. If you use ISDC, try to find out which models gave this problem. It can also be caused by other vehicles that you have downloaded which have buggy models, just find out which, in the case of ISDC, was reported in Leviathan and during Marco's Bistro (in which it may have been caused by Shamal)
 
Error: 0x *
About: Creation of the vehicle plate texture (present in vehicle.txd, but also changed by Improved Vehicle Features).
Backtrace: 0x006FDF15
Type: Crash when opening the game
Problem: Improved Vehicle Features mod error, apparently only present in version v2.1.1.
Solution 1: Try using an old version, such as v2.0.2, or reinstall the mod. If you are in the future and have released a newer version than v2.1.1, try using it.
 
Error: 0x0044F1C2
Type:  Crash
Problem:  Paths, possibly the "nodes * .dat" files inside gta3.img.
Solution:  Check them, back them up, remove mods that edit them etc.
 
Error: 0x0053388E or 0x0070FF4D
Type:  Crash after playing for a while, map starting to disappear and / or artifacts on the screen until it gives an error? And possibly the error also came with this window .
Problem:  Possibly the game required more RAM than allowed.
Solution 1: Use Largeadress to increase the game's RAM recognition. This is the best and already confirmed solution.
Solution 2:  Decrease the memory usage (Stream Memory) for some mod like  Mix Sets , lower it if it is high, some 1024 MB can fix it.
Solution 3:  Decrease your Project2DFX settings , avoid increasing the viewing distance of the high-quality models (if you have increased this), as well as you can decrease the viewing distance of the game also on it and this can also correct.
About: Also be sure to use SilentPatch to correct the artifacts that appear blinking on the map when reaching high RAM usage.
 
Error: 0x00757D6E
Type:  Crash
Problem:  Problem with some model. It has already been reported during the selection of parts of the Tuning Mod, thus caused by the part ...
 
Error: 0x00493E50
Type:  Crash
Problem:  Searchlights. It has already been reported when using searchlight limit .asi mods, such as SAsearchlightlimitadjuster.asi.
Solution:  If you use this .asi, stop using it. Use the Open Limit Adjuster in which it has the same function and no one has any problems with it, while these .asi of searchlights several people have already reported problems.
 
Error: 0x00493E50
Type:  Crash
Problem:  Searchlights. It has already been reported when using searchlight limit .asi mods, such as SAsearchlightlimitadjuster.asi.
Solution:  If you use this .asi, stop using it. Use the  Open Limit Adjuster  in which it has the same function and no one has any problems with it, while these .asi of searchlights several people have already reported problems.
 
Error: 0x007C4781
Type:  Crash when closing the game?
Problem:  Some buggy vehicle, or something related to the game's animations.
Solution: Try to find out which vehicle gave the problem. The crash will only happen if the buggy car is loaded into the game, then closing the game will give this crash, so keep that in mind when trying to find out which of the vehicles caused this crash. Or it could be anything weird about the animations. Most likely, simply installing MixSets (SkipShutdown function) will never show the error message again when closing the game, which may be a solution.
 
Error: 0x006BCAFE
Type:  Crash
Problem:  Missing the special handling line for the vehicle type.
Solution:  In vehicles such as motorcycles, airplanes etc. there is a second line of handling that is necessary to function. You can see this line at the end of the handling.cfg file. Check that all necessary lines are installed for the vehicle to operate.
 
Error: 0x007C4781
Type:  Crash
Problem:  Processing a skin model. It has already been reported when opening parachutes with an edited model (like 90s AWP) having the game with high RAM usage.
Solution:  This was fixed when using  Largeaddress
 
Error: 0x00564192 (no Backtrace at the end of the log?). Or  0x00801D58 0x005D9802 0x005D97E6 0x00811A2A 0x006FA915 0x006129E1 0x007F3851 0x00552A53
Type:  Crash when closing the game?
Problem:  Project2DFX 4.0 (0x00564192) or 3.2 (rest of the addresses above). It may be corrected in the future, but it was reported in his TimedObjectsDrawDistance function.
Solution:  Disable (by placing a "0.0") the TimedObjectsDrawDistance function within SALodLights.ini. Or just ignore it by not closing the game through the menu.
0x006129E1 in "Backtrace":  It is related to adding population on the map, so it may have something to do with this, with adding NPCs (any mod that controls this? Popcycle.dat? Increasing the number of NPCs? Some mod that changes their model ? apparently it was not possible to create an NPC).
0x007C4806 in the "Backtrace": It's about downloading the animation hierarchy, it may not have to do with animation but with pedestrian skins. You can't know exactly what happened, but it has already been reported with the Fix Male01 mod, if it works out for you, confirm us .
 
Error: 0x007C4781
Type:  Crash right after finishing the loading bar and going to start the game?
Problem:  This problem has been reported when loading a save in which it has been saved outside (as in the four dragons casino) and is using the HD Roadsignfont mod.
Solution:  Do not use the mod or do not use save game abroad. For example, uninstall the mod, open the save, save it inside and you can use HD Roadsignfont again .
Type 2: Crash at another time and without using the mod mentioned above?
Problem 2: This crash is related to the creation of "materials" (basically model textures). So it can be related to model mods.
 
Error: 0x00745393, 0x0074533E
Type:  Crash (when taking a photo)
Problem:  It has been reported when using the HiDef Camera mod . After about 30 minutes of playing? Using mods that use a lot of RAM like texture packs, cars etc?
Solution:  Stop using, avoid such a thing, or use the Largeaddress mod (tested and corrected).
 
Error: 0x00650075
Type:  Crash (when riding a motorcycle?)
Problem:  It has been reported when using the Fixed Wayfarer mod  .
Solution:  For some reason the problem only happened to a few people, so if you use this mod, simply uninstall it. If you don't use it, then it could be another .ifp / animations mod related to motorcycles.
 
Error: 0x004A981E
Type:  Crash
Problem:  It has been reported when using the Remastered Effects mod, and / or IMFX, and / or Combat FX.
About:  Please give information if current versions the crash continues, or if you can reproduce the crash with as little as possible to say for sure what is the exact way this crash happens (for example if it only happens if IMFX is installed, something like ) to give us information in order to try to understand how the crash happens and correct it. If you don't use these mods, well, know that it's related to downloading special effects, so it may be some mod of the genre.
Solution 1: It has already been said that removing "Explosion_satchel" from the Effects folder and disabling "explosions" on imfx.dat corrected this crash, confirm.
 
Error: 0x004C672A
Type:  Crash
Problem:  Limit of weapon models.
Solution:  Read the tutorial on how to add new weapons , especially the "Weapon Models" part where you have to increase the weapon limit. Usually people don't pay attention to where it says about using Open Limit Adjuster in conjunction with this function. That is, if you use Open Limit Adjuster you do not need to activate the Weapon Models function of Fastman92 Limit Adjuster, otherwise it will crash.
 
Error: 0x0074EC24
Type:  Crash
Problem:  Worldpipe.
Solution:  SkyGfx edits it, so it was possibly caused by it, and in the .ini you have the option to disable Worldpipe, as was also explained in the readme. If you don't use SkyGfx, then it can be another graphic mod like enb series or even textures.
 
Error: 0x00812152
Type: Crash
Problem: Materials of some type of vehicle. A vehicle part with poorly configured material probably. Probably need to increase the limit on special materials for vehicles? MixSets has configuration for this and already increases by default, "CarMatPipeDataPool". Strangely it seems that it has already been solved by changing SkyGfx's vehiclePipe from "Xbox" to another, such as "Env".
 
Error: 0x00801D58, 0x005D97E6, 0x005D9802. 0x00811A2A
Type:  Crash
Problem:  Apparently related to Project2DFX.
Solution:  Sent by Luiz Felip: If you want to continue using Project2DFX, you will have to go inside some place (mainly home) to quit the game or avoid quitting the game where you had the problem
(tested several times and apparently solved)
 
Error: 0x00533620
Type:  Crash (on Blueberry Acres?)
Problem:  Some buggy model.
Solution:  It has already been solved when updating the "Vertex Color Fix" mod. We don't know if it was caused by the same posted on MixMods ( here ), if the one here is up to date, etc. If you have had this problem and have downloaded it from here, let us know and try looking for another updated version. But if yours was not downloaded here, download the  Vertex Color Fix  from here, which apparently is updated.
 
Error: 0x005B8E6A
Type:  Crash
Problem:  Stream Memory error, some mod that edits the game's stream memory may have placed an incorrect value.
Solution:  This may have been caused by an Open Limit Adjuster error, so you can disable or even delete the MemoryAvailable line from limit_adjuster_gta3vcsa.ini. You may also have placed an incorrect number in the Mix Sets.ini in the function StreamMemoryMB
 
Error: 0x0040ACD8
Type:  Crash (when going to the street? Going somewhere on the map?)
Problem:  Wrong Cargrp.dat.
Solution:  Sent and solved by Luiz Felipe: Back up the file, or check if the lines are correct or not empty, possibly the error can happen when arriving at a certain location, for example, if it crashes when it arrives in the region of a beach or leaving the house that is on Praia de Santa Maria is that apparently the error comes from the line: "POPCYCLE_GROUP_BEACHFOLK"
 
Error: 0x00554751
Type:  Crash (somewhere on the map?)
Problem:  Some buggy model. It was showing some big construction, that is, some big model like houses, stores, buildings in the place where you were. It has already been reported in Verdant Bluffs.
Solution:  Try to find out, it could be anything related to this, try to go back to the same place where the crash occurred to be sure, or walk around that place. It can be caused by graphic mods like skygfx and enbseries as well as buggy models, possibly even textures, anything related to showing a large object on the map ...
 
Error: 0x004C4BD2
Type:  Crash
Problem:  Some buggy model. It may be the lack of the collision or something else related to it and the functioning of the model. According to Luiz Felipe, this problem occurs when, for example, you rename the .dff and .txd of a car to the name of a pedestrian. Therefore, this crash can happen due to things like this, malfunctioning models, incorrect.
Solution:  Check your models, it can be any type of model. Random case during the game can be mostly cars or peds; case in any part of the map, it is the model of the map that has collision with problems.
 
Error: 0x0058742D
Type:  Crash
Problem:  Rendering the hud. It has already been reported when using a cleo mod called "Radar Zoom Fix".
Solution:  If you use it, uninstall this mod, apparently it is totally the problem of the mod itself.
 
Error: 0x004946A4
Type:  Crash
Problem:  Problem with some model. It has already been reported when using Skybox from GTA V.
 
Error: 0x004C48D6
Type:  Crash
Problem 1:  Ask for damage in the .dff of some car.
Problem 2:  If it was in a part of the Tuning Mod, it is a modeling error. In the part hierarchy in ZModeler there should be only one mesh, so attach everything, and leave the name with a unique name (don't use things like "chassis" in the name inside .dff)
Solution 1/2:  Attach everything. If there is still a problem, change the mesh name to some other unique one.
Problem 3: Crash in LV? INSANITY Vegetation.
Solution 3: So far (in Update 1.0) this crash is happening. Expect to fix or update your mod to the latest version .
 
Error: 0x004CAD9D
Type:  Crash
Problem 1:  If you have "0x00733619" in the "Backtrace" (at the end of the log): Problem with some model / texture of some pedestrian, or mod that interferes with pedestrians.
Solution 1:  Identify and remove.
About:  If you don't have it in Backtrace, the problem may be different, send the log saying.
 
Error: 0x0059BE3E
Type:  Crash
About: With VehFuncs installed, in case this crash happens, the mod will give information about which vehicle model caused this.
Problem:  Modeling some vehicle, most likely a motorcycle, plane or pedestrian (slightly possible to model any other model). This has already been reported when installing a buggy Hydra, looking at the camera on it gave this crash.
Solution:  Was it when looking at a vehicle? Identify the buggy vehicle and uninstall it. Test Car Load  can help with that.
 
Error: 0x0F9491BB, 0xAA94F20A, 0x91C9E7BF, 0x6449A5FF
Type:  Crash (after going to the Advanced menu to change the resolution?)
Problem:  Relationship with the crash below?
 
Error: 0x00718604
Type:  Crash (after going to the Advanced menu to change the resolution?)
Problem:  It has been reported to be a problem in the 90s AVP Reborn. As well as it can be some other vehicle pack. This appears to be an error caused by a very HD (with many polys) shadow model in .dff.
Solution:  In the case of the 90s AVP, it was caused by the Super GT, that is, install another Super GT in its place. (repeating: The problem may not necessarily be this pack, but any pack, or vehicle you have in your game.). You can use the Test Car Load mod   to try to discover the car. Just let the cars pass slowly and with each car that is loaded you try to go to the Advanced menu to change the resolution, when it crashes, you will know which car gave the problem). See if the problem with such a vehicle is the very HD shadow model, which causes memory corruption due to exceeding the game's limits.
 
Error: 0x007EC9DA
Type:  Crash
Problem:  ped.ifp missing.
Solution:  Take a look at your "anim" folder, is ped.ifp there?
 
Error: 0x004AA3A1
Type:  Crash
Problem 1:  Special effects (.fxp files). An effect could not be removed from memory due to an error.
Solution 1:  Uninstall your swapped effects
Problem 2:  If you don't have any special effects exchanged, it may be a problem with the model itself that uses some effect, such as exchanged jetpack.
Solution 2:  Uninstall the model you were using at the time of the crash using the effect mentioned above. Possibly it would only happen in the case of the jetpack model ...
 
Error: 0x0F9416FC
Like:  Crash (and sometimes freeze?)
Problem:  Save Game error related to where it was saved
Solution:  Sent by Luiz Felipe: Change the Save Game and avoid saving again in this same location (usually not saved by the original locations of the game, but through mods). You can also use save game editor programs to change the location where it was saved and thus fix your save.
 
Error: 0x006080BC
Type:  Crash
Problem:  Some problem with some animation from ped.ifp
Solution:  Uninstall any new installed ped.ifp or if you want you can try to  mix .ifp files trying to  solve without losing animations
 
Error: 0x6AC579A0 (in "Backtrace" at the end of the log it will have 0x00507A6F)
Type:  Crash
Problem:  Something related to sounds, be it your PC's sound drivers or sound packs.
Solution:  If you have a sound pack, uninstall it, if you can't try other types of things related to the game's sounds, like updating your sound drivers
 
Error: 0xE8AC1250 (in "Backtrace" at the end of the log you will have several "unknown" and a shell32.dll)
Type:  Crash (after a few seconds of play?)
Problem:  Some type of vehlightsfix.asi incompatibility
Solution:  Corrected when increasing his priority in modloader.ini, that is, put it in a folder and leave this folder at a high priority, like "100". Click here to find out how .
 
Error: 0x00406034, 0x00406035, 0x00406038
Type:  Crash
Problem:  .ipl file limits?
Solution:  Fastman92 Limit Adjuster has a function to increase the IPL limit, but there is a warning that this causes bugs. I recommend you try to mix the IPL files, taking for example 2 small IPLs, taking the objects from one and placing them in the other. Just don't overdo it because there is also a limit on objects within an IPL, but the limit is big.
The structure of a .ipl is basically like this:
inst
(all objects here)
end
 
Error: 0x006F3EF5
Type:  Crash
Problem:  Limit of parked cars. The so-called "parked car generator".
Solution 1:  Try to install  Fastman92 Limit Adjuster , open the .ini and in "#Car generators = 500" remove the "#" (to activate the function), and increase the number to about 550, 600 or even more (if you have a fetish for parked cars).
Solution 2:  Or simply decrease the parked cars, possibly you or mods have added too many parked cars on the map, even more poorly made cleo mods that each time you save the game it creates a new car, so it becomes a pile of parked cars in your save game, but in the new game or another save it will work, so you can take out such mods, and if it doesn't work, you will have to leave your save game behind and use another one like  this .
Solution 3: Open the .ini of your Open Limit Adjuster and in "Vehicles" decrease the value if above 200, leave between 110 and 200. It has already been solved in 130.
 
Error: 0x004C59CB
Type:  Crash
Problem:  Some problem when trying to get the model from memory.
Solution:  It has already been reported when using the "Parachute always on the back" mod. Uninstall it.
 
Error: 0x00746929
Type:  Crash
Problem:  There are two GTA SA open at the same time.
Solution:  Go to the Windows Task Manager, search for the game process and close all, then try to open it again.
 
Error: 0x007F05C0
Type:  Crash
Problem:  Some badly modeled car. There is little possibility of any other model like peds and objects, but it is usually cars.
Solution:  Find out which car (or other model) and uninstall it from your game.
 
Error: 0x00679FA8
Type:  Crash
Problem:  Adding blood texture. It has been reported when using older versions of Enhanced Classic Graphics and IMFX.
Solution:  Download the ECG  or IMFX  that this crash has been fixed
 
Error: 0x004C686D or 0x004C6637
Type:  Crash
Problem:  "Atomic models" limit, possibly conflict of limit adjusters, such as using Fastman92 Limit Adjuster with Open Limit Adjuster. Or it has reached the limit and needs to be increased.
Solution:  In case of conflict, try to place a "#" at the beginning of the "AtomicModels" line inside the OLA .ini (limit_adjuster_gta3vcsa.ini). If you do not use any limit adjuster, install one (such as OLA) that the problem should be fixed.
Possibly afterwards you will also have to follow the crash solution below:
 
Error: 0x004C675A
Type:  Crash
Problem:  Limit of "clump models", possibly conflict of limit adjusters, such as using Fastman92 Limit Adjuster with Open Limit Adjuster. 
Solution:  Try placing a "#" at the beginning of the "ClumpModels" line inside the OLA .ini (limit_adjuster_gta3vcsa.ini)
 
Error: 0x007F39F0
Type:  Crash
Problem:  Something related to finding textures in .txd, .txd probably couldn't be loaded because it was buggy.
Solution:  It has already been reported in the Freerunning Story 2.25 mod, you can search for which .txd specifically caused this and try to fix it by saving it with Magic.TXD or uninstalling it.
 
Error: 0x0070BDAC
Type:  Crash
Problem:  Low car shadow texture on particle.txd
Solution:  Check your particle.txd, you may have a problem with the "shad_car" texture or anything else that didn't let this shadow work properly.
 
Error: 0x00804F51
Type:  Crash
Problem:  Related to loading / unloading a model. It has already been reported when using 2 skin.img installed together in the GTA (mod Skin Selector, which has even  been updated  without needing the .img)
Solution:  If it was Skin Selector, check what was said above, or if you did something similar (like installing 2 .img the same, etc., an error that usually happens to anyone who uses Mod Loader and installs it wrong or twice unintentionally)
 
Error: 0x0074C8C0
Type:  Crash
Problem:  Related to the player's clothes. It has already been reported for example in Amazing Player Female eyecat (cat eye) when trying to do one (or a few) missions.
Solution:  Identify and do not use such a piece of clothing on such a mission (or even in other cases).
 
Error: 0x004F1464
Type:  Crash 
Problem:  Problem with GTA SA audios on Steam.
Solution:  Download and install the audio folder . It was not reported exactly which file, but if you can, all, or try to download at least the radio. They also said to delete the following files from the "steams" folder (even though I found it strange): ADVERTS, CH, CO, CR, DS, HC, MH, MR, NJ, RE, NJ TK
 
Error: 0x005D5CA2
Type:  Crash on loading (half of the boom)
Problem 1:  (ImVehFt) Related to the loading of the dirt function on vehicles.
Solution 1:  Possibly: Delete the gta_sa.set in your GTA folder and / or in the Documents / GTA San Andreas User Files folder, if not, check if the full address of the ImVehFt texture folder is less than 200 characters etc.
Problem 2:  (you are not using ImVehFt) Related to loading the dirt function on vehicles.
Solution 2:  Possibly you added compression ("compressed") to the dirt texture of the vehicle (or even other textures) within models \ generic \ vehicle.txd, a common mistake that people make for example when applying mipmapping to all textures automatically . Do not do this, such textures cannot contain "compressed".
 
Error: 0x015632B0
Type:  Crash on loading
Problem:  COL file limit hit
Solution 1:  Make the COL files load through Mod Loader using a loading line.
Place the .col in a folder inside the Modloader (for example "Modloader \ some folder \ test.col"), create a .txt in this same folder and inside the .txt place: "COLFILE 0 Modloader \ some folder \ test.col" , do this with all your .col files (they can all be in the same .txt). If you did not understand, try to read the same thing explained in another way in  the Mod Loader tutorial  in the section "Installing COL files".
Solution 2:  Use fastman92 limit adjuster to increase the COL limit by FILE_TYPE_COL.
Solution 3: Simply merge several .col files into one. With Coll Editor it is possible to simply open one and drag others to join them into one, thus reducing the amount of .col files in your game. Note that it is possible to increase other limits related to coll, but they are simple and usually Open Limit Adjuster solves them.
 
Error: 0x49646550 (in the "Backtrace" at the end of the log it will have "0x005A3FDE")
Type:  Crash
Solution 1:  This has already been resolved by removing Enterable Hidden Interiors.
Solution 2:  This has already been resolved when using  Crack 1.0 US Compact .
About:  This crash can vary a lot, it can be caused by many different things.
 
Error:  0xE9F712A0  (in the "Backtrace" at the end of the log it will have "0x00440973")
Type:  Crash
Problem:  Car headlight rendering.
Solution:  It has already been solved when uninstalling vehlightsfix.asi. Possibly there must have been some incompatibility with another mod.
 
Error: 0x6F746163 (in the "Backtrace" at the end of the log it will have "0x00440973")
Type:  Crash (after saving the game?)
Problem:  Reload the location map. It was reported after saving the game.
Solution:  It has already been solved when saving the game to another location.
 
Error: 0x1BF1AFF3, 0x03C03981, 0x03A53981, 0x03BD3576 (in the "Backtrace" at the end of the log there will be "0x0040ED2B" or "0x00618ED6")
Type:  Crash
Problem:  Attempting to load a model of a person or car depending on the area you are in. This has already been reported when using  Cop Bikers Overhaul  and possibly it was a bad installation of the model, be it dff / txd or the mod's .ide itself. If you don't use this mod, same thing, it may be the lack of dff / txd or .ide badly configured, thus missing a pedestrian and (rarely) vehicle, usually the crash happens in the absence of a pedestrian.
Solution:  Sent by Luiz Felipe: To correct this Cop Bikers Overhaul crash, simply DO NOT save the game outside the home, enter the game without this mod activated, save inside a house and install the mod normally again. If it still crashes, try it in another house.
 
Error: (in the "Backtrace" at the end of the log there will be "0x006E2BB7")
Type:  Crash
Solution:  This has already been resolved when using  Crack 1.0 US Compact .
 
Error: (in the "Backtrace" at the end of the log there will be "0x007FE8E7" and "SilentPatch.asi")
Type:  Crash (in SAMP?)
Problem:  Incompatibility of the old version of SilentPatch with the Outfit mod (weapons by the body)
Solution:  Update your SilentPatch , the problem has already been fixed in the new versions.
 
Error: 0x005D532A
Type:  Crash
Problem:  Initialization of the game scripts. It has already been reported when trying to start SAMP.
Solution:  In SAMP, it was solved in one way, try: Run in administrator mode, either SAMP or in GTA off; Possibly the problem was also in the save game, as well as water effect mods and overhaul cops.
 
Error: 0x004874EA
Type:  Crash
Problem:  Some core mod. Look in your  SCRLog.log  (install it if you don't already have it and try playing it again)
Solution:  According to AquaVXI, this has already been solved, including uninstalling the smoke.dff / .txd and smokev.dff / .txd files from the Unofficial Patch.
 
Error: 0x00411160
Type:  Crash
Problem:  It was during the coll (.col) addition of the game. Possibly some incompatibility between mods? Something's wrong with the .col.
Solution:  It has already been reported when using: "PS2 Map + Fixes" + "Vertex Color Fix + 2DFX Effects" + "Farming Mod" (all together) and in this case the solution was to make the farm mod's .col be loaded by line of loading, as shown in the section " Installing COL files ". Your problem may be similar, that is, some incompatibility, and it may be corrected by having the .COL loaded in this way, or by uninstalling such .col mods so as not to cause such incompatibility.
 
Error: 0x004C9239
Type:  Crash
Problem:  Some problem with the handling line. Not installed? Wrong configured? Hit or miss setting limit? Anything like that. More specifically the flags of the model.
Solution:  Check in all, this crash was reported when trying to add a car without replacing it.
 
Error: 0x0064F8C3
Type:  Crash
Problem:  Some .ifp file (from anims) is buggy; missing anims; poorly converted etc.
Solution:  Identify which .ifp is causing this and remove it. If it was just when you started the game, it was probably some ped.ifp that you installed.
 
Error: 0x004C9691
Type:  Crash
Problem 1:  Any conflict with limits? Are you using Fastman92 Limit Adjuster with multiple edited settings and Open Limit Adjuster together?
Solution 1:  Try to disable (put a "#" at the beginning of the line) the "AtomicModels" inside the Open Limit Adjuster .ini. Or if you are patient, try to find out which setting caused this problem in Fastman92 Limit Adjuster.
Problem 2:  Was it a car that you installed or are you modeling / editing?
Solution 2:  In this case, it could be that the car was saved with missing dummies, usually, for example bump_front_ok. Or exported .dff with the format "GTA 3" or "GTA VC" instead of San Andreas. Keep an eye on the export window of ZModeler etc. It may also have been caused because you exported from ZModeler with parts not visible.
Problem 3: SRT3 / RoSA Project (or who knows any other texture mod, or anything that uses .txd).
Solution 3: Read the crash 0x00732924 or 0x00749B7B below: 
 
Error:  0x004C9691  0x00732924 0x00749B7B
Type: Crash while playing on a map location
Problem:  SRT3 / RoSA Project (or who knows any other texture mod, or anything that uses .txd). Apparently caused by using non-power textures of 2 in .txd. As taught in the Magic.TXD tutorial here on the blog, it is necessary that the resolution of the textures has a power number of 2, such as 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096 etc. .
Solution:  If the crash happened at the SF hospital, download the fix found here at MixMods in the  SRT  and / or  RoSA Project post . If it was not in this location, let us know, if you do not use such mods then the problem is not this, but it can still be caused by another mod that modifies .txd, and it is correctable by recreating the .txd (if you identify which .txd you gave the problem there) - exporting everything with  txd workshop  and recreating .txd with  magic txd . The solution may also be simply to change the resolution of the textures to a power of 2, which in addition to correcting such a crash, corrects other visual bugs and improves the processing of the video card.
Problem 2:  In the case of 0x00749B7B , get the models within a model. It can happen for many reasons, such as some script trying to create a person in which the model has not yet been loaded.
Solution 2: If you think this was caused by a script that creates someone, remove that script and contact the author, possibly in SCRLog.log it will show you which script caused the problem.
Problem 3: It may have happened because a model (usually cars and skins?) Was poorly adapted, converted, or saved in another GTA format (for example GTA VC format)
Solution 3: In this case, identify which model mod is giving this error (it will give the error when loading to appear in the game), uninstall, inform the author etc.
Problem 4: When loading the game after it has already loaded?
Solution 4: Disable the VehLODdist and / or DelayToRead function of MixSets (DelayToRead seems to have corrected it and does almost no harm to disable it). If it really resolves and you’re sure, I’d ask you to let me try to fix it.
Problem 5: It has already been reported when using the "town_adjuster.asi" mod, which is from Cops Bikers Overhaul. Apparently because it had .asi installed without the .dff and .txd files for the police skins.
Solution 5: Reinstall the mod, check that the cops .dff and .txd are actually being loaded, or simply delete the "town_adjuster.asi".
 
Error: 0x006A4523
Type:  Crash (during Tuning Mod?)
Problem:  When closing a car door, possibly nonexistent.
Solution:  If it was during the  Tuning Mod , know that in v1.5 or newer it has been fixed. If you were not using the Tuning Mod, Scrlog.log will be able to tell you the problem (or not), it is very possible that it was some cleo mod that controls the car doors. 
 
Error: 0x0045C7D4
Type:  Crash (when activating replay mode?)
Problem:  already been reported when using SkyGfx and trying to activate replay.
Solution:  Do not activate, or if you accidentally press the key to activate replay, you can use MixSets by activating "DisaReplays"
 
Error: 0x00469FBC
Type:  Crash (when loading a save game after saving it?)
Problem:  Initializing game scripts
Solution:  Delete the folder "cleo \ cleo_saves"
About:  It is recommended not to save the game by having many core mods installed (or even other mods, such as maps). More information about taking care of the "health" of your save game  HERE .
 
Error: 0x00822527
Type:  Crash
Problem:  shopping.dat with errors.
Solution:  Back up shopping.dat, remove this file from Mod Loader or replace it with the original in the Data folder.
 
Error: 0x004C8F24
Type:  Crash
Problem 1:  This crash was reported when using Stream Memory Fix 2.0, where it is an extremely old and unused mod. 
Solution 1:  Stop using it and use  MixSets  and / or  Open Limit Adjuster .
Problem 2:  Some car limit problem.
Solution 2: It has already been solved when installing Open Limit Adjuster .
Problem 3:  Related to a car model.
Solution 3:  Find and remove the car (if you can, notify the car's creator). Test Car Load  will help you find the buggy car.
 
Error: 0x00532B82
Type:  Crash
Problem:  Apparently lack of collision (.col) in a model
Solution:  Check the installation of the mods you have that use .col, it may be missing .col or with the wrong .col (missing the collision model inside the .col)
 
Error: 0x00486726
Type:  Crash
Problem:  Apparently it hit the limit of models to be loaded at the same time by some cleo script.
Solution: You  will have to remove some core mods that create things like people, etc. This usually happens when starting the game when you have a lot of poorly made oil mods (mods that load the templates right when starting the game, which is a big mistake)
 
Error: 0x004CE15C
Type:  Crash
Problem:  Error loading pedestrian animations. Possibly "data \ peds.ide" is badly configured.
Solution:  Correct the wrong line on the peds.ide, thus correcting the animation placed on that pedestrian. If you don't know how to do this ask the author of the mod. If you edited it yourself, review what you did better or go back up.
 
Error: 0x004CE15C
Type:  Crash
Problem:  Error loading pedestrian animations. Possibly "data \ peds.ide" is badly configured.
Solution:  Correct the wrong line on the peds.ide, thus correcting the animation placed on that pedestrian. If you don't know how to do this ask the author of the mod. If you edited it yourself, review what you did better or go back up.
 
Error: 0x0057FAAD
Type:  Crash
Problem:  Possibly caused by Widescreen Fix ...
 
Error: 0xC000007B
Type:  Crash
Problem:  Missing some .dll, runtimes etc.
Solution:  Check the root folder of your GTA SA, if any .dll is missing there, a good tip is to copy all the .dlls from the folder of a backup GTA SA and paste it into the GTA with a problem, but WITHOUT REPLACING so that you can just paste the that are missing. 
Solution 2:  Click here  to download the .dll and runtimes that are possibly missing from your PC.
 
Error: 0x0054F3B3, 0x0054F3B6
Type:  Crash
Problem:  Probably some map mod (like adding objects), some map object mod, or some other strange problem ...
 
Error: 0x006FD525
Type:  Crash
Problem:  Vehicle.txd, more specifically, the textures of the license plates. It is also possible to be related to ImVehFt, textures of the plates in the ImVehFt \ Plates folder.
Solution:  Backup or install another mod that replaces Vehicle.txd or reinstall ImVehFt, there is a problem related to loading these textures.
 
Error: 0x0046504E
Type:  Crash
Problem:  Related to some object, create, take it while it is no more, do something with it. Possibly caused by some badly done or poorly installed cleo script etc.
 
Error: 0x0059F8B4
Type:  Crash
Problem:  Failed to load the .dff collision. The .col file is possibly not installed or the name inside the .COL file is different from the name of the .dff related to it, or there is simply no name of the model .dff inside the .COL
Solution:  Check if there is a .COL file for the .dff properly installed and working in the game, as well as looking in the modloader.log to see if the .COL has been loaded, etc. Or check your .COL file to see if everything is in order.
 
Error: 0x00734E5A
Type:  Crash
Problem:  TXD missing or incomplete or buggy or some mod tried to load some texture or some model that doesn't exist.
 
Error: 0x007F0875
Type:  Crash
Problem:  Some badly modeled car.
Solution:  Find and remove the car (if you can, notify the car's creator). Test Car Load  will help you find the buggy car.
 
Error: 0x006A65F6
Type:  Crash
Problem:  Related to the suspension of a car, problem with the collision of it.
Solution:  Look for which car has this problem and remove it, notify the creator.
 
Error: 0x0070BDAC
Type:  Crash (after installing SkyGfx?)
Solution:  Disable HQ Shadows in the .ini
 
Error: 0x0156CD5C
Type:  Crash
Problem:  Related to the script trying to "catch" someone. If the crash was not during a gang war, it is 100% sure that it was caused by some cleo mod.
Solution 1:  If the SCRLog is empty or ending in WAIT, then you must find which core gave the problem manually. Possibly it is some conflict or really bad mod, little is known about it.
Solution 2:  It has already been solved by increasing the number of Vehicles in limit_adjuster_gta3vcsa.ini. Leave at least 110.
Solution 3: It has already been solved when uninstalling the ManualDriveBy Remake mod  .
 
Error: 0x00811A2A
Type:  Crash (when closing the game?)
Problem:  Some reflective material from some vehicle.
Solution:  Try to identify which vehicle, basically this type of error is: If the buggy car loads, when you close the game (or use load game?) It will crash, following this you can try to find out which vehicle was buggy. Remembering that just entering the game and going to the street will already load several cars referring to the location. The SkipShutdown function of MixSets removes the message of this error.
 
Error: 0x007C94E7
Type:  Crash
Problem:  Some buggy model or graphic mod that messes with the models. Models of people / pedestrians.
Solution:  It was already resolved when removing the Normal Map from the DK22Pac while using Insanity Peds and Insanity Weapons Items. Remembering that using these mods without the DK Normal Map mod will work, it just won't have the effect of Normal Map. The same crash has already occurred even in other mods that use Normal Map, even without having SkyGfx installed.
 
Error: 0x006E18F6
Type:  Crash
Problem:  Car light texture. It was reported when installing ImVehFt 2.0.2
Solution:  Try to verify that it is installed correctly, try not to use Mod Loader to install it, install it manually.
 
Error: 0x004082B1
Type:  Crash (when recruiting a member?)
Problem:  Related to a person talking to CJ. This crash was reported when using the gangfriends.cs mod  , but there are also other possibilities, if you haven't used it, let us know.
Solution:  If you use it, remove the mod, or try to find out if any other mod is incompatible with this one, as apparently only a few people had this problem.
 
Error: 0x007C9119
Type:  Crash
Problem:  Related to a problem with the functioning of a skin. It has been reported when using the Skin Selector mod   or the parachute mod always on the back along with Ryosuke839's Normal Mapping.
Solution:  If you use Ryosuke's Normal Map, uninstall it.
 
Error: 0x005A3280
Type:  Crash
Problem:  Loading objects in the object.dat file
Solution: Identify the mod and uninstall, or if you have 2 or more "object.dat" files in ModLoader, take the changes from one and put them in the other. This site can be useful. There are several mods that use object.dat files, like Overdose Effects and some map mods like  INSANITY Construction Site by Ezekiel .
 
Error: 0x006F7524
Type:  Crash
Problem:  Starting the train tracks, possibly a problem with the "tracks * .dat" files in the data \ paths folder
 
Error: 0x007FFF12
Type:  Crash
Problem:  Get the image format (usually mods that load .png, .bmp images, etc.). This crash was reported when trying to use ImVehFt on Windows 10
Solution:  It was already solved when reinstalling the mod folder, but the problem kept coming back.
Problem 2:  Similar to the case above, the image (.png, .bmp etc) could not be loaded for any reason, including the lack of it.
Solution 2:  Identify and verify mods that use images are installed correctly, for example GTA V Hud .
 
Error: 0x006D867A
Type:  Crash
Problem:  Wind speed. Possibly some mod that controls the wind of the game? Like mods that edit the rain or the Wind Mod itself created by me (if I configure the .ini incorrectly it can cause this crash, I believe).
 
Error: 0x005725BF
Type:  Crash
Problem:  Picking the distance between two zones (areas of the game, such as neighborhoods)
Solution:  Have you changed any files that control anything in the zones? like .zon files or some other?
 
Error: 0x42480000,  0x42480007,   0x42480008 , 0x42480012 (in the "Backtrace" at the end of the log you will have 0x0056328C, otherwise, send it to us)
Type:  Crash
Problem 1:  If there is any " 0x0040E92F " in the "Backtrace" it was caused by some object in the place. If you do not use ipl mods, map models etc but use any GTA not downloaded from MixMods, send the log explaining about.
Problem 2:  It was reported and resolved when updating  Ginput  (even if it doesn't make a lot of sense).
 
Error: 0x004946A4
Type:  Crash
Problem:  Reported when using Skybox from GTA V
Solution:  Remove it, very poorly done
 
Error: 0x00757D6E
Type:  Crash
Problem:  Possibly some modeling of something (like a vehicle) or graphic mods (like enb series). It has already been reported selecting a part in the Tuning Mod, so the problem is in that part.
 
Error: 0x007F5D85
Type:  Crash
Problem:  Possibly some modeling of something (like a vehicle).
 
Error: 0x00611D99
Type:  Crash
Problem:  Frequency of appearance of a vehicle
Solution:  It is a number on the vehicle.ide line of that vehicle,  click here  to see which number, any of your cars must have this number configured wrong, check
 
Error: 0x00416C0B
Type:  Crash
Problem:  Collision problem (collision model, coll) of something.
 
Error: 0x004AB7E7
Type:  Crash
Problem:  Possibly some mod that messes with pedestrians / people or limit people in the game.
Solution: You can try to remove some mods that control people or use the  Open Limit Adjuster .
 
Error: 0x00731C93
Type:  Crash
Problem:  .TXD file limit
Solution:  Download and install  Fastman92 Limit Adjuster ; Open fastman92limitAdjuster_GTASA.ini; In "FILE_TYPE_TXD" remove the "#" from the beginning of the line and increase the value. It can increase a lot, 500 or 1000 more.
 
Error: 0x0E0748C5 or 0x0E3E9AD1 or 0x0FE75A1F  (in the "Backtrace" at the end of the log there will be  0x006A7770)
Type:  Crash
Problem:  Reported when using the mod not to explode the car while overturned (created by LINK / 2012) (this mod is also included in MixSets)
Solution:  Remove the mod, in the case of MixSets, disable the "VehFlpDontBurn" function within the Mix Sets.ini
Solution 2:  Using NoDEP.asi, possibly will not help, but if it helps, let us know!
 
Error: 0x08265E39, 0x0E2656F3  (in the "Backtrace" at the end of the log there will be  0x006ADB85 )
Type:  Crash
Problem:  Reported when using the  reverse gear mod  with MixSets, as MixSets already has this mod included (BrakeReverseFix inside .ini).
Solution:  Delete the mod and leave only the MixSets
 
Error: 0x00553927
Type:  Crash
Problem:  When showing the LOD (low resolution model that appears away from the screen). This problem has already been reported when using a spine mod.
Solution:  Check your mods that change or add models etc., such as trees or anything else that interferes with the game's LODs or adds new models that don't have a log. As I said before, if you have any spine mods, delete it, it is poorly done and causes this crash.
 
Error: 0x006CAC47
Type:  Crash
Problem:  It has already been reported when using Enhanced Functions with added cars without replacing.
Solution:  Stop using Enhanced Functions, it is an obsolete mod, it has been replaced by VehFuncs .
 
Error: 0x004AA134
Type:  Crash
Problem:  Particle related (special effects)
Solution:  Try to remove your special effects mods. This problem has already been reported when using a xenon mod (not the  xenon in cleo  as it is just a cleo and does not change the effects of your game)
 
Error: 0x004F02D3
Type:  Crash
Problem:  Related to playing a sound. It has been reported in SAMP when shooting close to someone
Solution:  If you haven't changed your game sounds, it could be any other problem related to that, including your PC's audio drivers
 
Error: 0x004C53A6
Type:  Crash
About:  Usually caused by some vehicle having the name of the node (basically, the name of the part) with a name that is too long (the limit is 23 characters, 25 or more causes serious problems in your game). With VehFuncs installed, this crash is fixed automatically. The information is still in the .log if you want to know which vehicle is causing the problem. Without VehFuncs, with or without this crash, the problem that leads to this crash also leads to other bugs and crashes in the game. More info here .
 
Error: 0x00571A10, 0x00571A00
About: This can be caused by hundreds of different reasons.
Backtrace: 0x00490B77
Type: Crash during the game
Problem: Some mod applied too many tasks to the game's peds / NPCs, thus hitting the limit.
Solution 1: Identify and remove this cleo mod. You can use SCRLog for this, but it is basically some mod that controls NPCs. Notify the author of the mod to correct it.
Solution 2: Increase the task limit.
 
Error: 0x909090C3
Type:  Crash
Problem:  This crash can happen due to several reasons. It has already been reported as possibly the Overhaul sound mod   (anyone else to confirm this?).
 
Error: 0x00536BE0
Type:  Crash (when leaving the store on Ryder's mission?)
Problem 1:  Related to taking the center of mass of a model. This crash is famous for happening after leaving the store on Ryder's mission. It is not known exactly why yet.
Solution 1:  This crash has already been solved after removing the following mods (please let me know if another one): Exhaust fire from GTA V for GTA SA, FreeFall_IV_mod_beta2, Car Wheelie, Steering (Active Dashboard), Car Health Bar ( show bar with car damage), Max Velo 999, Fix car instantly, Nitro unlimited.
Problem 2:  Limit of vehicles created.
Solution 2:  Use Open Limit Adjuster and increase the "Vehicles = 110", about 150 or 200 is fine already. If you had a crash for example in a car shooting mod, it can increase a lot for you to be able to shoot many cars in the game.
 
Error: 0x005A5A47
Type:  Crash
Problem:  Related to textures (from player.img?). This crash has already been reported when using mipmaps on player.img textures (CJ clothes etc)
Solution:  Remove these edits, if you did not do any of this, try to inform / find out what you did to give this problem as well
 
Error: 0x00650311
Type:  Crash while playing
Problem:  Related to creating a random car driver (from the street)
Solution  :? ... I had this crash myself and I still haven't found anything, if you had help contributing too
 
Error: 0x0040F64C
Type:  Crash when a vehicle explodes
Problem:  Possibly your special effects mods (effects.fxp)
Solution:  Uninstall it. You can also try to use the graphics in the game on Low which can also correct the problem.
 
Error: 0x004F0E1C
Type:  Crash
Problem:  Something related to sounds.
Solution:  Are you using a sound pack? Try uninstalling it to see if it resolves.
 
Error: 0x0070AA31
Type:  Crash
Problem:  Something related to the game's shadows.
Solution:  If you are using  shadows extender , you can try to uninstall it. 
 
Error: 0x007F5A3A
Type:  Crash
Problem 1:  If you have "0x006A2C29" in the "Backtrace" at the end of the log: Poor modeling of any vehicle.
Solution 1:  Try to find out which vehicle and uninstall it.
 
Error: 0x006A65EF
Type:  Crash
Problem:  Some vehicle without collision
Solution:  Check your vehicles, if you don't know which one, test to see if they are working and stop looking for one that has a problem or uninstall manually, or all, some of them are with .dff with errors. This  should help to find.
 
Error: 0x0072837D
Type:  Crash
Problem:  Related to sprites on the screen (anything added to the hud, images, text)
Solution: Try to find out which mod and delete it, be it any mod that added such things on the screen during the crash. This crash was reported with the possible cause: " Hud de Aviação ", confirm?
 
Error: 0x00405CB6
Type:  Crash at the end of the bar
Problem:  Lack of an IPL
Solution:  Check if any IPL is missing to be loaded, whether original from the game or installed. Usually the gta.dat files or in some readme come with IPL download lines inside, so either reinstall those mods or delete them entirely.
 
Error: 0x00801D58
Type:  Crash when closing the game.
Problem:  Usually some Asian mods do give this error, I don't know why and which ones.
 
Error: 0x004C678E
Type:  Crash on loading
Problem 1:  The vehicle model limit has been hit.
Solution 1:  This crash has already been reported by the vehicle limit and was solved by using some Limit Adjuster, also checking if the Limit Adjuster is really working ( need some c ++ look , like Fastman92 Limit Adjuster)
Problem 2:  Some vehicle model missing, vehicle.ide incorrect, line limit higher than necessary (usually caused by the badly configured fastman92 limit adjuster).
Solution 2:  Check that your vehicle.ide is correct, not only it, but including vehicle lines installed by Mod Loader. Also make sure that you have all vehicles correctly installed in your GTA and / or try to uninstall cars that were previously installed. If you use  fastman92 limit adjuster , if the "Vehicle Models" configuration is well configured. Remembering that if you use  Open Limit Adjuster  you must put a "#" at the beginning of this line in the .ini of the fastman92 limit adjuster, since the Open Limit Adjuster automatically configures it for you.
 
Error: 0x006FEC20 or 0x0D3C1FA0 (0x006FECF5)
Type:  Crash
Problem:  When rendering the text of the traffic signs (those saying the names of cities etc, roadsigntext).
Solution:  Problem with the texture of the letters on particle.txd? did you use compression on this texture in particle.txd? Are you using .cs to increase the resolution of those cards? Any of these things may have caused the problem and you should definitely check the particle.txd you are using, not adding compression ("compressed") to the roadsignfont texture, leaving Raster Raw.
 
Error: 0x004DD5A3
Type:  Crash when starting the game
Problem:  Something caused the audio driver to not be initialized.
Solution:  Try to update, reinstall your PC's audio drivers, there may be some bad configuration, driver incompatibility, etc. It is always good to have SilentPatch installed as it fixes something about drivers as well.
Problem 2:  Some mod that requires to have the complete Audio folder (not RIP), such as TTDISA.
Solution 2:  Click here  to download the complete audio folder for GTA SA RIP
Problem 3:  Missing Audio folder
Solution 3:  If you for example delete the Audio folder from the game, this crash will happen, but there can also be cases of conflicts, corrupted files, etc.
 
Error: 0x004D3FBC
Type:  Crash
Problem:  Did you try to use an animation from an unloaded IFP? IFP buggy and cannot be loaded by the game?
 
Error: 0x0065ED19
Type:  Crash
Solution:  This crash has already been solved by cleaning the Mod Loader folder, removing unnecessary files. But I believe that this is meaningless and it was not really because of that
 
Error: 0x0048C3A9
Type:  Crash
Problem:  Error when trying to load an IFP. Quite possibly the IFP is not installed on your GTA.
Solution:  Check the installation of the IFP. In  SCRLog.log you  must have the name of the script in which you requested the IFP
 
Error: 0x0057A065
Type:  Crash when opening the "Advanced" menu (from the advanced display settings)
Problem 1:  It has already been reported when using buggy car. Reported with the mod 90s AVP because of Bandito, where after spawning it and going to this menu, it will crash.
Solution 1:  Exchange the car for another one that does not have this bug.
Problem 2:  For some reason it was not possible to identify the video mode.
Solution 2:  This has already been reported and just stopped giving the error, by itself, or some mod that made it impossible. You can also try to delete gta_sa.set in "Documents / GTA San Andreas User Files".
About:  If you use 90s AVP Reborn, also read crash 718604
 
Error: 0x006BF73B
Type:  Crash
Problem:  Related to the collision model of a motorcycle, however this can be caused by other factors, such as limits being crossed.
 
Error: 0x006999EF
Type:  Crash while playing
Problem:  Related to objects (from posts, fire hydrants to doors and other objects controlled by script), apparently some problem when processing the list of these objects. To do with Save Game? Buggy object?
 
Error: 0x004C4576
Type:  Crash
Problem 1:  When trying to load the tuning parts from carmods.dat. This crash has also been reported when trying to reload the in-game cars via the modloader.
Solution 1:  Check your parts and / or the carmods.dat, it may be that you accidentally deleted some model of tuning part, poor configuration of some line of some car etc.
Problem 2:  The data / gta.dat file is missing.
Solution 2:  Make sure it is there.
 
Error: 0x0071A190
Type:  Crash
Problem:  Font (letters) of the translation.
Solution:  It has already been solved when using another Brazilian translation. I believe that  downloading the translation of the gamevicio  should solve it.
 
Error: 0x006F32C0
Type:  Crash when entering the game
Problem:  It was reported when trying to add a parked car with an added car model (ie, not native to the game, a car installed without replacing).
Solution:  To be able to park cars added in the game without replacing, it is necessary to open the Fastman92 Limit Adjuster .ini , look for the line "#Accept any ID for car generator = 0" remove the # and put = 1.
 
Error: 0x005A5781
Type:  Crash when entering the game
Problem:  Related to copying textures. Apparently there is a texture with compression, and the GTA did not support compression on it. This crash has already been reported when putting compression on the vehicle.txd's "vehiclegrunge256" texture without having ImVehFt installed.
Solution:  Try to find out which .txd is with this crash, uninstall it or open it with TXD Workshop, double-click on that texture marked with "Compressed" (there may be several, or all) and disable its "Compressed" , save the TXD and try again (if resolving etc., report to the author).
 
Error: 0x00537D12
Type:  Crash on loading
Problem:  Hit the limit of models within a COL file
Solution:  Use  Open Limit Adjuster
 
Error: 0x00632D15
Type:  Crash
Problem:  Related to putting an animation sequence on an actor
Solution 1:  Any cleo scripts? see in  SCRLog.log
Solution 2:  Possibly some other mod (usually cleo) removed that person and so the game crashed when trying to add animation to someone that did not exist. Try to find out manually which mod did this, as in those cases SCRLog.log should not help.
 
Error: 0x00668269
Type:  Crash
Problem:  Related to making someone walk and stop somewhere
Solution 1:  Any cleo scripts? see in  SCRLog.log
Solution 2:  Possibly some other mod (usually cleo) removed that person and so the game crashed when trying to add animation to someone that did not exist. Try to find out manually which mod did this, as in those cases SCRLog.log should not help.
 
Error: 0x006EB670
Type:  Crash
Problem:  Problem when trying to start the game water, possibly a problem with the "waterwake" texture of "models \ particle.txd"
Solution:  Check this texture, or other water-related textures
 
Error: 0x006B4220
Type:  Crash
Problem:  Process a person's death. This type of crash is common and difficult to understand the reason for this, if you have already managed to solve such a thing, let us know. It is complicated because it usually occurs randomly, so it is difficult to know whether it has been corrected or not. But I believe it may have to do with some poorly made mod that controls people.
 
Error: 0x007F0C41
Type:  Crash
Problem:  Related to some type of vehicle (or in some case, construction of CJ's clothing)
Solution:  It has already been reported as incompatibility of SkyGfx with another mod. See if this is your case and identify the mod and update SkyGfx to the new version. But it's probably some strange problem with models, usually vehicles.
 
Error: 0x004D68BA
Type:  Crash
Problem 1:  It is related to the animation processing. If you have 0x006BB8B0 in the Backtrace at the end of the log, then it is related to the animation of a motorcycle.
Solution 1:  It has been reported when running VERY fast, who knows the speed made an error. It can also be anything else related to the animations of a motorcycle.
 
Error: 0x49646550 or  0x42480000  (but what matters is that in the backtrace at the end of the log there will be  0x004091E2 or  0x005641D2 )
Type:  Crash
Problem:  After loading the game after loading the first one or CJ dies or when closing the game? And have you previously installed / uninstalled any in-game map mod using ModLoader?
Solution:  So far, ModLoader has some installation problems within the game. The crash has already been reported when installing / uninstalling the Light Post mods in GTA IV, New posts in HD and there must be others of the same type.
 
Error: 0x00544BC8  or  0x00542721 , also possibly  0x00542830
Type:  Crash (after creating many vehicles in the game?)
Problem:  Limit of vehicle in the pool, or of physical entities (where it includes vehicles among other physical things)
Solution:  Download and install the  Open Limit Adjuster , if you have already installed and continue the errors, go to the OLA .ini, if the "EntryInfoNode" function is disabled, activate it by removing the "#" and leaving "unlimited"
Solution 2:   (Luiz Felipe) If you are already using the Open Limit Adjuster and this crash happens when using the cheat to blow up all vehicles (CPKTNWT), go to the OLA .ini, look for the "EntryInfoNode" function, remove the "= unlimited "and enter" = 750 "(or more). If you're using map mods that add models or the like, leave "= 1500" to be sure.
 
Error: 0x0059FE47
Type:  Crash
Problem:  When pre-rendering an object, after adding the size to it, I don't know if it was because of the size, but the GTA has an original crash where it makes the game crash if you move the camera against an object of size edited by script . This crash has already been reported when dying with the Ground Weapons mod.
Solution:  Find out where the crash occurs, possibly the object is stuck on the game map, so in a new game or other save game you won't have the crash, the problem is stuck in your save game ( read more here ). If not, some script must have created an object there that caused this crash, find out which script.
 
Error: 0x0072F4DE
Type:  Crash (playing?)
Problem:  Related to memory allocation. This crash has already been reported by a buggy car.
Solution:  If it is really the problem with a car, remove it and contact the creator about that problem.
 
Error: 0x0040890A
Type:  Crash
Problem:  Related to loading a texture into a TXD. Apparently the TXD is wrong, or buggy, or missing. (may have even more reasons)
Solution:  Check the TXDs if they are installed, if they are correct, etc., etc.
 
Error: 0x004C663B
Type:  Crash
Problem: You  hit the limit of objects in the game. It is a crash that happens when installing many new objects or many pieces of the  Tuning Mod .
Solution:  Use  Open Limit Adjuster
 
Error: 0x0040FB80
Type:  Crash
Problem:  Collision related (coll), possibly hit the game's collision limit, or another problem about .col.
Solution 1:  Use  Open Limit Adjuster ?
Solution 2: It has already been resolved due to some bad configuration of the fastman92 limit adjuster.
Solution 3: If you are trying to start SAMP, probably samp.exe is in a different compatibility mode than gta_sa.exe, or another reason that SAMP was unable to open gta_sa.exe (bad configuration, there is already some gta_sa. exe in the Task Manager, some program preventing the startup (you can try restarting the PC) etc).
 
Error: 0x004C67BB
Type:  Crash
Problem:  Limit of pedestrian models in peds.ide
Solution:  Use  Open Limit Adjuster
 
Error: 0x006D1080
Type:  Crash
Problem:  Failed to get the handling of a vehicle, very possibly the vehicle disappeared from the game and some badly done mod ended up trying to get the handling of a non-existent car
Solution:  Possibly it was a cleo and possibly will not generate SCRLog.log for you to know which cleo ... you will have to search for which script did give this error manually, unfortunately. If it was a mod from MixMods, let me know.
 
Error: 0x005B6B2F
Type:  Crash
Problem 1: Two identical IDs being used in data / vehicles.ide
Solution 1: Check your vehicles.ide or lines of it, you should have duplicate line or ID already used etc, things like that. It may even be a line with a badly configured model, missing, etc.
Problem 2:  Error in carcols.dat, number of color variations, possibly some car has more than 16 colors in its carcols line or vehicles.ide is badly configured.
Solution 2:  Delete the number of color variations of the car to make it less than 16, or use some mod that increases the limit of color variations. It is also possible that you installed the colors in the wrong places, placing the lines of 2 colors where they are for 4 or vice versa, if you don't know, install it using Mod Loader, it will install the lines correctly for you.
The problem may also be due to poorly configured vehicles.ide, review the models and IDs if they are all correct etc.
 
Error: 0x00563289
Type:  Crash
About: With VehFuncs installed, in case this crash happens, the mod will give information about which vehicle model caused this. However, this particular crash is usually not about cars.
Problem1:  Error removing an object from the map, possibly an object stuck in the save game
Solution1:  Try to see if in another save game or in a new game it doesn't crash in that place, if it didn't crash, then you must have saved the game with some script mod that adds an object to the map. Click here  to download a mod that will enable you to fix this crash, just look for that buggy object on the site and delete it. Or  click here  to download a new save game and see some tips.
Problem2:  It can also be any type of model, such as poorly made vehicles (there is still a slight possibility of skins and clothes).
Solution2:  Try to uninstall all your vehicles or try to find which one. If the crash is while playing, try using the  Test Car Load  to find out which of the vehicles gave you the problem.
Problem3: Any necessary mod (related to objects?) Is missing from your game. Possibly you will have this problem only in a save, and right after uninstalling some mods.
Solution3: Replace the mod you uninstalled, possibly the game needs it.
 
Error: 0x004A2CF3
Type:  Crash
Problem:  Related to special effects, you probably have an effect (.fxp or .fxs) installed but you are using an unsupported "effectsPC.txd", without any texture there.
Solution:  Check your .fxp and effectsPC.txd files in the modloader, it could be a conflict.
 
Error: 0x007F120E
Type:  Crash
Problem:  Frame not found. It can be caused by some 40 reasons such as buggy model or script controlling something in a car. This also happens in MixSets version 4.0.5 or older when blowing up many cars, it has been fixed in the new versions.
Solution:  If you use MixSets 4.0.5 or older, update it as this crash has been fixed. It has been reported when trying to tune a car unprepared for tuning. Possibly the crash can also happen when you get close to a garage with a car with unsupported tuning parts inside. Check your mods and models. In the event of a crash due to some tuning in a car that is not supported, simply do not tune or try to configure his carmods.dat line correctly because apparently the lines are incorrect. It was also reported when using the mod to remove windshields, on motorcycles, in which there was no windshield (just like it can be any other type of mod that removes vehicle parts)
 
Error: 0x004D41C5
Type:  Crash (when trying to get into a vehicle?)
Problem:  Problem with the animation of getting into a vehicle, it could have been you or someone on the street (if the crash was during the game without you getting into one)
Solution:  Try to find out which vehicle (if you don't know) and check the vehicle.ide and / or .ifp lines (if you edited an .ifp, it may be missing some animation). This crash has even been reported when using the F-14 plane, but apparently due to a problem with the plane itself, where you need to enter it from the right side or this crash here.
 
Error: 0x007F3737
Type:  Crash
Problem:  Loading textures from a TXD (any problem TXD?)
Solution:  Check your TXD
 
Error: 0x006F785F
Type:  Crash
Problem:  Creating a train. It has been reported when using multiple train-related script mods at the same time.
Solution:  Uninstall some core train mods, avoid using multiple train script mods at the same time. It may be that other mods of the type also cause such problems, as I said, creating a train, if any mess with train creations, it could be some conflict.
 
Error: 0x004F1464
Type:  Crash in some situation where you carry a song, like radio or inside
Problem:  Related to loading some music (division by 0)
Solution:  Remove songs if you added any? Bad edition of GTA SA RIP? Did the game come buggy? If you have crashes in missions even without mods, it may be your GTA that is buggy, you need to download another one (download  GTA SA from here ). In the case of Steam's GTA, it was reported when doing a bad downgrade (without using the downgrade tool).
 
Error: 0x007F39FB
Type:  Crash
Problem 1: You have an .img file open.
Solution 1: Close it.
Problem 2:  Loading a texture (inside the TXD). Apparently an original ModLoader bug when having a hud.txd installed on it. It can happen when starting the game, and the next time it works.
Solution 2:  Delete all hud.txd that are installed inside ModLoader. If you have more than 1, try to uninstall and leave only 1 of them.
Problem 3:  You were unable to load any .txd of clothing or vehicle.txd. Or else some paintjob from a car.
Problem 4:  Some CLEO script tried to load a sprite texture into some .txd ("models / txd") but did not load the .txd file before. For example in an old version of ATP .
Solution 4:  Identify the CLEO mod, note that the .txd file may even exist (if the .txd file does not exist but the CLEO tries to load, the problem is another), the problem may be directly as an error of some CLEO mod that need .txd but forgot to upload it.
About: It can be anything related to "loading a texture from a .txd file", so it can be caused by hundreds of different reasons, but one thing is certain: There is some wrong .txd there, possibly buggy or missing some important texture, things like that.
 
Error: 0x00745AA5
Type:  Crash
Problem:  Downloading video modes. This crash is related to the same problem as 57A065, that is, read that crash that it can solve.
 
Error: 0x005FD54D
Type:  Crash (usually during gameplay, at any time)
Problem:  Creating a pedestrian.
Solution:  Find which of the pedestrian skins has a problem and remove it. If you want, contact her creator. Strangely, it has already been solved because it is incompatible with Trees Remove  + Left 4 Theft .
 
Error: 0x0074A4C0  or  0x0074A4C4
Type:  Crash (in Tuning Mod?)
Problem:  Removing a 3D entity, very possibly crashing the Tuning Mod in the part selection after installing a part wrong or that is buggy
Solution:  If it was a part, remove it, contact the creator of it or check the installation of it. You say what was the piece here in the comments should also help
 
Error: 0x004D464E
Type:  Crash
Problem:  Animation problem in some animgroup, be it weapons or walking styles.
Solution:  It may have been caused by editing the weapon.dat by changing the weapon's .ifp file, but not changing it in the default.ide (which is the file where the weapon and its .ifp are loaded). Just as it may have been caused by a script that tried to put the gun on someone, but the gun was not loaded, and so will this crash. The same error can be caused by a poorly configured animgroup in the ifp part (animgrp.dat). It is best to identify which mod is giving this (following the details I just said) and contact the author of this mod to fix it by having the necessary .ifp file loaded for that weapon (or the weapon itself is loaded) in game memory).
Problem 2: A new line of weapon.dat without having fastman92 limit adjuster installed and configured.
Solution 2: If this is your case, identify it, find out if you have any weapon lines installed (be it weapon.dat or .txt files containing lines from it), remove or install the fastman92 limit adjuster, configure it correctly, etc.
 
Error: 0x0080D5EF
Type:  Crash (after blowing up a lot of cars?)
Problem:  Transforming a 3D point
Solution:  It may or may not be the reason for car models or explosion systems of some mod (usually Asian). Try to start the game in administrator mode and with Windows XP SP3 compatibility (this has already solved one person's problem)
 
Error: 0x00405CA4
Type:  Crash on loading
Problem:  Error with binary IPLs. Wrong ID.
Solution:  Correct or remove (if new) your binary IPLs (within .img or Modloader)
 
Error: 0x0053C1F5 or 0x0053E986
Type:  Crash
Problem:  Missing  NewOpcodes.cleo ? Does any mod ask for it and you don't have it?
About:  Try to download it and install it in your cleo folder.
 
Error: 0x007F18CF
Type:  Crash
Problem:  Related to a matrix, possibly a model.
In the Backtrace at the bottom, if you have a 0x004AAFCC, 0x0053C1F5 and / or 0x0053E986 is related to particles / special effects (there are also other possibilities to be). Otherwise, or having 0x0080981D, it can be simply about a 3D model. In the case of 0x008095FA it can also be some model, but it was reported when trying to delete an object (in the test, a tree) using the opcode  09A2 , that is, it may be a CLEO that tried to delete an object from the game, but this can also happen rarely in an Asian mod.
Solution: It has already been reported due to a poorly made car, just identifying and uninstalling the car, Vehicles Test can help.
 
Error: 0x004F0E67
Type:  Crash
Problem:  Possibly a problem with the sound of your PC, DirectPlay, or you are using a Mobile sound mod.
Solution:  Read the  Error: DSOUND.dll  (ctrl + f)
 
Error: 0x004AA4C8
Type:  Crash
Problem:  Special effect (effects.fxp) not found or missing.
Solution:  Check your effects.fxp, possibly you have exchanged for one that is missing an effect or are using a mod that uses an effect that is missing from within your effects.fxp.
 
Error: 0x00705D48
Type:  Crash
Problem:  Related to the processing of dynamic shadows.
Solution:  Uninstall any mod that messes with them, or disable them with MixSets or SkyGfx, or simply leaving the game in the Low setting.
 
Error: 0x00826360
Type:  Crash
Problem:  When trying to read some text, the text did not exist. It can be for several reasons.
Solution: Invalid timecyc.dat file, it happens because there is an error (for example some line missing) in your timecyc.dat or you are using the Timecycle 24H mod with some timecyc.dat installed in the modloader (simply uninstall the timecyc.dat from the modloader ).
 
Error: 0x008214E4
Type:  Crash
Problem:  Error when trying to load a handling line. Possibly your handling.cfg is wrong or any handling lines installed in your game may have a problem that caused them not to be read.
Solution:  Check the lines, uninstall them to see if they fix or anything.
 
Error: 0x007F0BF7
Type:  Crash
Problem:  Frame did not find the child, it usually occurs when trying to install a tuning part in a vehicle in which it does not support it.
Solution:  If the car was downloaded, check the installation of the carmods.dat line or avoid tuning it. If the crash was near a garage in a house, that means that the car previously saved there has parts in which your current (replaced) car does not support, return your game to the previous state (with the same model of car in which it was save in the garage) or edit your save game to remove the cars from it, or avoid going near this garage.
 
Error: 0x004082C0
Type:  Crash when loading a save game
Problem:  Possibly the save game is not compatible with your .exe or main.scm
Solution:  If the save was not made for  Crack 1.0 US , I recommend downloading another save. Also try to  click here  and download the original main.scm.
 
Error: 0x004C720C
Like:  Crash (when going out or after a while playing?)
Problem:  This has already been reported with Tuning Mod v2.
Solution:  If you use Tuning Mod v2, know that the problem has already been fixed in version v2.1. You can also re-download the updated IndieVehHandlings.cs with the fix.
 
Error: 0x004C705A 0x004C7170
Type:  Crash (after loading a car in Tuning Mod v2?)
Problem:  This has already been reported with Tuning Mod v2, usually right after 
Solution:  If you use Tuning Mod v2, know that the problem has already been fixed in version v2.1. You can also download the   updated IndieVehHandlings.cs with the fix again.
 
Error: 0x005381A5
Type:  Crash
Problem 1:  Incorrect IPL or buggy model (crash when trying to load an office from an IPL). By reports, this also has to do with mods and saved game
Solution 1:  Check the IPLs or models. If the problem is no save, try using  Delete Objects
Problem 2:  It has already been reported when using Open Limit Adjuster not configured for Project2dfx.
Solution 2:  In this case, Project2dfx comes with an Open Limit Adjuster properly configured for it, you need to use it, remove another Open Limit Adjuster from your GTA (if you have two) and leave Project 2DFX's own.
 
Error: 0x00465CC8
Type:  Crash
Problem 1:  A script tried to add a task to a non-existent actor.
Solution 1:  Possibly a cleo script, try to identify it. SCRLog.log can help with that.
Problem 2: You  used Skin Selector while using DYOM.
Solution 2:  Do not use.
 
Error: 0x00553F71
Type:  Crash
Problem:  Related to the rendering of the map.
 
Error: 0x00534134
Type:  Game loading crash
Problem 1:  The same ID being loaded on different models, very common in installing different map mods with authors who don't care about compatibility. If you had this crash after installing a part in the Tuning Mod, it is because two parts (or some other different mod) are using the same ID, inform the author and / or follow this tutorial to correct the incompatibility .
Solution 1:  Review your new IDE files, some may be using the same ID as the other. In most mods (not scripts) you can simply open and change the ID for some free one ( click here  to see the list or use this tutorial to fix the incompatibility ).
Problem 2:  Improper (or missing) COL
Solution 2:  COL: Review whether the COL is being loaded on the IMG or Mod Loader, if IMG, also review whether the IMG is being loaded on gta.dat or Mod Loader. To install a COL in the Mod Loader correctly, follow the  Mod Loader Tutorial  in the part where it talks about installing .COL
Problem 3:  Object with LOD has been removed.
Solution 3: To remove an object from the map that contains LOD, it is necessary to use both the * _stream * .ipl file (inside gta3.img) and the .ipl file in the data / maps folder. If you for example remove an object only in the * _stream * .ipl file but do not also remove the .ipl from the data / maps folder, it will cause this crash. What can also happen when installing a mod, for example you already have a mod that changes the same .ipl file, so the necessary file will not be loaded and will cause this crash. You will have to check that the files are all installed and loading (you can consult modloader.log to see if it is being loaded, if you already have another file installed, etc.). Alternatively, if you are creating a map mod, you can move the object underground instead of deleting it,
Problem 4: You have an .img of the game open in some program, such as Alci's IMG Editor.
Solution 4: Close it.
 
Error: 0x0040E179
Type:  The freezer game when looking at an object
Problem:  TXD (or other resource (except DFF)?) Is not present in the IMG.
Solution:  Add the TXD to the IMG or remove the IDE / IPL from the related object.
 
Error: 0x005B51F7
Type:  Crash
Problem:  Related to IPL and its connections between normal objects and LODs. Some IDE is missing. Possibly the loading lines are not installed or the .IDE file is misspelled, or the link between the common object and LOD is wrong.
Solution:  Correct gta.dat or check if gta.dat or the loading line is present inside the Mod Loader. Also check that the .IDE file related to that .IPL is correctly configured with the necessary objects for the .IPL within the "objs ... end" section.
 
Error: 0x005BA12B
Type:  Crash
Problem:  The limit of IPL stays (1000) has broken - Maximum lines in the "inst" section within an IPL file.
Solution:  Increase the limit of IPL offices with some Limit Adjuster or try to divide one IPL into others.
 
Error: 0x005DC425
Problem: Incorrect collision material (inappropriate material ID).
Solution: Correct the material ID within the COL file.
Problem 2: Strangely, a problem related to timecycle (timecyc.dat).
Solution 2: It had happened in the "lite" version of Real Linear Graphics, it has already been corrected. Strangely, the solution was to lower the intensity value of the 7 pm line in the foggy weather of San Fierro, the crash being in Los Santos, it is not clear how this happened.
 
Error: 0x006E9248
Type:  Crash when looking at water
Problem:  Water related (incorrect water.dat?) (When rendering water). Division by 0.
Solution:  Correct water.dat.
 
Error: 0x006F5702
Type:  Crash
Problem:  Too many objects? Some unknown limit.
 
Error: 0x007ECABB
Type:  Crash while a textured TXD is loading.
Stack:  0x4CDCDE> Error
Problem:  Corrupted texture format (problem with low resolution textures). This can be caused by the WTD2TXD tool.
Solution:  Correct the TXD. Check that low resolution textures are marked with compression (compressed, DXT).
 
Error: 0x00000000
Type:  Crash
Problem 1:  Some cleo script
Solution 1:  Use SCRLog.log to find out which
Problem 2:  If SCRLog.log is empty, it was possibly a bad installation of the cleo book.
Solution 2:  Download  and install correctly.
Problem 3:  In Modloader.log, at the end of the file there is a "Backtrace", underneath it in the first (?) Or second (?) Line there may be some .dll file, possibly the problem must be in this .dll
Solution 3:  Search for the .dll on this page
 
 
 
 
 
 
SCRLOG
 
 
By commands:
 
Last command: [0001] WAIT
Type:  Crash
Problem:  The problem is you. Read  the SCRLOG page better , you've already been talking about [0001].
 
Last command:  (Some Bitwise): [0B10]  or  [0B11] or  [0B12] or  [0B13] or  [0B14] or  [0B15] or  [0B16] | (Some .ini):  [0AF0]  or  [0AF1]  or  [0AF2]  or  [0AF3]  or  [0AF4]  or  [0AF5] | (Some file):  [0B00]  or  [0B01]  or  [0B02]  or  [0B03]  or  [0B04]  or  [0B05]      
Problem:  Apparently you have the installation of the cleo bookstore incomplete
Solution:  Download and install it using  this link
 
Last command:  (NewOpcodes.cleo): [0D01] or [0D02] or [0D03] or [0D04] or [0D05] or [0D07] or [0D07] or [0D09] or [0D0A] or [0D0B] or [0D0C] or [0D0D] or [0D0D] ] or [0D0E] or [0D0F] or [0D11] or [0D12] or [0D13] or [0D15] or [0D15] or [0D17] or [0D18] or [0D19] or [0D1A] or [0D1B] or [0D1C] or [0D1D] or [0D1E] or [0D1F] or [0D20] or [0D21] or [0D22] or [0D23] or [0D25] or [0D26] or [0D27] or [0D27 ] or [0D28] or [0D29] or [0D2A] or [0D2B] or [0D2C] or [0D2D] or [0D2F] or [0D2F] or [0D30] or [0D32] or [0D33] or [0D33] or [0D34] or [0D35] or [0D36] or [0D37] or [0D38] or [0D3A] or [0D3A] or [0D3C] or [0D3D] or [0D3E] or [0D3F] or [0D40] ] or [0D41] or [0D42] or [0D43] or [0D44] or [0D45] or [0D47] or [0D47] or [0D49] or [0D4A] or [0D4B] or [0D4C] or [0D4D] or [0D4E] or [0D4F] or [0D50] or [0D51] or [0D52] or [0D53] or [0D54] or [0D55] or [0D56] or [0D57] or[0D58] or [0D59] or [0D5A] or [0D5B] or [0D5C] or [0D5D] or [0D5F] or [0D5F] or [0D60] or [0D61] or [0D63] or [0D64] or [0D64 ] or [0D65] or [0D66] or [0D67] or [0D68] or [0D6A] or [0D6B] or [0D6C] or [0D6D] or [0D6E] or [0D6F] or [0D70] or [0D71] or [0D72] or [0D73]
 Problem1 : NewOpcodes.cleo not installed, check if this file is inside your CLEO folder.
Solution1:  Download and install the latest version of NewOpcodes created by DK22Pac. Click here to download.
Problem2:  Even installed it can cause problems, crashes apparently for no reason.
Solution2:  Either stop using the mods or try to find out the problem, who knows how to install / reinstall  msvcp100d.dll and msvcr100d.dll ? I don't know much about such solutions, let us know if you find more solutions!
 
Last command: [0B20]  or  [0B21]
Problem:  Apparently you don't have the ClipboardCommands.cleo file in the cleo or Modloader folder
Solution:  Download and install it using  this link  .
 
Last command: [038B]
Problem:  Load a template
Solution:  Some model that the mod cleo uses is missing or buggy in your GTA. Inside scrlog.log, above the last command you will possibly see a "REQUEST_MODEL" with a number on the front, the number on the front is the model ID (be it car, pedestrian or object). Check the problem, especially the installation of the mod.
 
Last command: [0541]
Problem:  Apparently Mod Shell problem 
Solution:  If you were on the Learning To Fly mission, install the fix that comes with the download of the Mod Shell here at MixMods (currently it comes with the fix together). If it was not on the mission, it was possibly a cleo mod that controls / adds weapons to a vehicle, thus only manually correcting the cleo or deleting it.
 
Last command: [0AA5]  [0AA6]  [0AA7]  [0AA8] 
Problem:  Some function was called incorrectly by the mod. 
Solution:  It is highly possible that the reason was the arguments passed to the function and you have to hire the author. If you are experienced and the author, see modloader.log for the address, as well as the last (first in the list) addresses in Backtrace, reading the .exe at those addresses to try to understand which of the arguments had the problem. The value of "Access violation reading location" is also very important, as it literally shows which value was read, so you can know for example if you passed any null arguments.
 
Last command: [0AAA]
Problem: It may have been caused by some script mod that misused function opcodes, such as 0AA5:
Solution: If so, you should totally ignore which script that crashed 0AAA, it could be that the error came from another totally different mod.
 
Last command: [04EE]
Problem:  The .ifp file was not found.
Solution:  Right in front of the command there is the name of the file, and this can help you to identify the mod or problem. If it is "SEX.ifp" (that is, it is "REQUEST_ANIMATION SEX") at the time of hot coffee, it is because you are installing GTA SA without hot coffee (version no 1.0). It is recommended that you download the official installation of version 1.0 of GTA SA here . There is a smaller download patch  here (200 MB) . In case of Steam or RGL version, downgrade .
 
Last command: [00FE]
Problem: It  usually crashes here because a CLEO mod did not check for such a person before checking their location.
Solution:  For those who create CLEO mods, it is simple, just always check if that person exists before doing anything with them. Whoever installs the mods needs to identify which one and notify the author. The Car Dealership mod had and was fixed, many mods can have the same problem, it is common.
 
Last command: [5101]
Problem:  Some variable problem.
Solution:  If this happened in the Attach Vehicles mod  (it could be another one), update it together with CLEO + . It has been corrected.
 
 
By scripts:
 
noname script
Mod:  None (seriously)
About:  It was main.scm error (original GTA script), if you are using normal main.scm (with game missions etc), crashes can happen for example in the gym, it was Rockstar error (? Or incompatibility with another mod ?). Detail that  SilentPatch  corrects some of these errors. It can also be some rare cases of mods, in which case you will not be able to identify it.
 
nebo script
Mod:  Skybox
About:  It usually has a damn crash, bad script, I don't recommend using it, unfortunately.
 
newsvan script
Mod:  Steering (Active Dashboard)
About:  If you die in the car, it is because you have an old version of Steering. Download the latest version of Steering from MixMods .
 
suspend script
Mod:  Air Suspension v1
About:  Usually the mod crashes with the last command: "[81F3]", it was a mistake of mine even when I was noob ... to avoid this crash, just always turn off the air suspension when you get out of the car.
 
script tuning
Mod:  Tuning Mod, or possibly another mod that has the name "Tuning"
About:  Was it really Tuning Mod? Please send us the SCRLog here in the comments by placing it on pastebin.com and sending us the link that we will try to correct.
 
Horn An script
Mod:  Horn Anim (horn animation)
About:  It has already been fixed. Download again .
 
mydak script
Mod:  Don't hit women v2
About:  This mod was crashed in the last command [051A] and was actually incompatible with another cleo mod.
 
Djjr Ca script
About:  Trying to spawn train / boat? This will be fixed in Djjr Car Spawner v1.1. For now, to fix it, just leave "PutOnVehicle = 1".
 
intro2 script
Mod:  None, actually it was in the script for the second mission of the game where it is usually caused by incompatibilities with core mods.
About:  Read the "Problem 1" of the crash "0x00536BE0" (ctrl + fe look for it up there in the list)
 
nanava script
Mod:  Start / stop the engine. It has already been removed from MixMods, remove it from your GTA, it really is poorly done.
 
script attach
Mod: There  could be several, probably Attach Vehicles . There was a crash in it but it has already been fixed .
 
Others
 
Error:  modloader.asi
Type:  Crash
Problem 1: In extreme cases where you install any file in the modloader and already cause several crashes, including modloader.asi just by opening the game, probably all of your modloader got into trouble and stopped working.
Solution 1: So, try to reinstall the modloader and delete all its cache in your user's AppData folder, that is, in my case it would be "C: \ Users \ JuniorDjjr \ AppData \ Local \ modloader", go in there and delete everything and try again. If you're having trouble finding your AppData folder, search Google.
About 1:  Case crash after a few minutes of playing: Usually this problem is caused not by Mod Loader, but by ImVehFt. The error is also not from Mod Loader, but from how ImVehFt was created, try to uninstall it or use version  2.0.8 of IVF  to see if it solves, if it doesn't or if you don't use IVF then the problem is really different. ..
About 2:  You may also have the wrong Mod Loader, misconfigured etc., review these questions if you have configured it.
About 3:  Send the modloader.log to see, through the .dlls shown at the end of the crash codes you can also get a sense of what type of file the modloader gave an error when trying to load. This if you have the .dll .... So, send it, but there is no promise that it will solve it, crash in the modloader can be several and several reasons that are difficult to know exactly why ...
 
Error:  std.stream.dll or STDSTR ~ 1.DLL
Type:  Crash
About:  It may be some script that tried to load a non-existent model, for example some script that uses an animal model and creates using cleo, if the animal model is not installed it will crash this dll. This crash can also be easily found when using the Skin Selector with poor installation of skins, such as when installing skins with very long names (advised in the Readme to use names with a maximum of 7 letters). Not only skins, in short, this crash is caused by models in general and also not just scripts, it can also be caused by map mods missing the .dff .txd and .col files etc, generally the lack of these files in some mod causes the crash in this dll.
 
Error:  V_HUD_by_DK22Pac.asi
Type:  Crash
Problem 1:  Starting the game?
Solution 1:  Check the installation, reinstall the mod, check the game resolution etc., you can even try to remove the GTA San Andreas User Files folder from the Documents.
Problem 2:  When selecting the Skin Selector clothing menu?
Solution 2:  ... Possibly the mods are really incompatible ...
 
Error:  imvehft.asi
Type:  Crash
Problem 1:  Does it crash randomly during the game? After playing a few minutes?
Solution 1:  Try to install the old version (at the end of  this post ).
Problem 2:  Crash when starting?
Solution 2:  Do not install it inside the Mod Loader. Have GTA SA installed in a folder that is not too long, leave your GTA folder in the Documents or any drive you have, very long folder addresses can hit the upload limit for this mod's files.
Problem 3:  Crash on Windows 10?
Solution 3:  Try to start the GTA in Windows 7 or Windows 98 compatibility mode, in addition to administrator mode. Let us know if it solved!
 
Error:  std.bank.dll
Type:  Crash
Problem 1:  Some sound. This DLL is from Mod Loader, but it may not necessarily be a Mod Loader problem.
Solution 1:  If you edited your game sounds, whatever the mode, back up, and as always, if it doesn't help, move the GTA folder to Documents and try again.
Problem 2:  Possibly your PC's sound problem, DirectPlay.
Solution 2:  Read the  Error: DSOUND.dll  (ctrl + f)
 
Error:  D3DXAPI.asi
Type:  Loading failure or crash
Solution 1:  Download and install the DirectX End-User Web Installer  (this download will include an update for all DirectX on your PC, so you can also fix other problems)
Solution 3:  If you have the plugin.dll in your GTA, delete it. If you say that plugin.dll is missing, update the mods that need it, as they have been updated and you should no longer use plugin.dll in your GTA.
 
Error:  TM.asi
Type:  Loading failure
 
Error:  KERNELBASE.dll
Type 1:  Crash
Problem 1:  It has already been reported when using the  HD peds pack
Solution 1:  (sent by Luiz Felipe) If you are using the "Load Whole Map" mod with the "HD Peds Pack", go to .ini (from Load Whole Map) and the "LoadPeds" function if you have "1 "put" 0 ", because apparently some pedestrian (s) of that pack is having problem and when loading it (s) of the error. If the problem persists, giving an error while playing, it may be due to the fact that some model is buggy and so it is good to look for which one or remove the entire pack.
Type 2:  Crash when trying to open the game along with "Runtime Error!"
Problem 2:  Possibly your PC's sound problem, DirectPlay. It may also be a problem with the ModLoader cache. Go to the folder "C: \ Users \ JuniorDjjr \ AppData \ Local \ modloader" where "JuniorDjjr" is your username, and delete all content. Next time your game will take a while to open, but it will work.
Solution 2:  Read the  Error: DSOUND.dll  (ctrl + f)
Type 3: Crash when installing a gram mod with SkyGfx installed
Problem 3: Incompatibility of grass models.
Solution 3: Disable SkyGfx1.ini's "ps2grassFiles" (and other .ini files)
 
Error:  bass.dll
Type:  Any error message related to it, or it is missing from your GTA after uninstalling SAMP.
Solution:  Download bass.dll  by clicking here , install x86 (32 bits). I recommend downloading even if you don't have the problem, as some mods that use sounds or the SAMP .dll may have problems etc.
 
Error:  quartz.dll
Type:  Crash
Problem 1: Incompatibility with new versions of Windows.
Solution 1: Activate Windows XP compatibility mode (Service Pack 2) in the game's .exe properties.
Issue 2:  Related to Pluguin LAV Video
Solution 2:  (sent by Guto Rocha) From the Start Menu> Programs> K-Lite Codec Pack> Configuration. Click on LAV Video. In the "Formats" tab, clear the boxes corresponding to the MPEG1, MPEG2 and MPEG3 formats. Apply and ok. (tested on Windows XP and Windows 10).
Problem 3:  It has been reported when installing mods in the Mod Loader root folder instead of installing in folders inside it, which is an error.
Solution 3:  Do not install mod files by leaving in "GTA San Andreas / modloader /", always install the files in "GTA San Andreas / modloader / some folder". There is more information in the Modloader download post  .
 
Error:  colormod.asi
Type:  Crash
Problem:  It has already been reported as incompatibility with Project2DFX. Even if it doesn't make much sense and even I used them both together a lot and I never saw a problem, but you can try uninstalling either one to see if it fixes it. Crash was reported as soon as the game started with the two together. As well as it may be incompatibility with some other mod, or even a bad installation of the Color Mod.
 
Error:  igdumd32.dll
Type:  Crash
Problem: Is  this .dll from Intel Graphics (your video card) ...? Update drivers? remove graphics mods (in which they use .asi or .dll) ...?
 
Error:  DSOUND.dll
Type:  Crash or error when opening
Problem:  DirectPlay
Solution 1:  Use  SilentPatch
Solution 2:  (sent by Luiz Felipe): Install DirectPlay by going to Control Panel> Programs and features> Enable or disable Windows features (on the left of the window)> go to legacy components and check the DirectPlay box> install and restart the computer (tested on Windows 8.1 and resolved).
 
Error:  normalmap.asi or NORMAL ~ 1.ASI
Type:  Crash
Problem 1:  Video card does not support? If your video card is very old, this is possibly the problem.
Problem 2:  Wrong installation? Avoid Mod Loader to install Ryosuke mods like this one.
 
Error:  colormod.asi
Type:  Crash
Problem:  Incompatibility with Project2DFX
Solution:  Uninstall it, or it or Project2DFX, as always, confirm whether or not corrected by notifying in the comments.
 
Error:  cleo.asi
Type:  Crash
Problem:  Some cleo script
Solution:  Look in your  scrlog.log , the crash must be there, if not, send it explaining that you have already looked and it is not etc.
You don't have scrlog.log installed? Next time have him! Read  how to install and use SCRLog to find out which mod cleo gave the problem (please  do not  send modloader.log in this case)
 
Error:  msvcr100.dll msvcp100.dll msvcr110.dll msvcp110.dll msvcr120.dll msvcp120.dll msvcr100d.dll msvcp100d.dll msvcr110d.dll msvcr120d.dll msvcp120d.dll msvcp120d.dll d3dx9_26.dll d3dx9_43.dll d3dx9_43.dll d3dx9_40.dll d3dx9_43.dll d3dx9_40.dll 
Type:  Asked for the DLL or any problem with it.
Solution:  Click here  to go to the post with the download of all of them.
 
Error:  STREAM ~ 1.ASI
About:  Stream Memory Fix? If you use this your GTA is out of date. As I always say, avoid mounting your GTA on other sites outside MixMods, the Stream Memory Fix is something from 2007, currently it is replaceable with other, much better things like MixSets and Open Limit Adjuster. Click here for the post on how to put together a good GTA .
 
Error:  d3d9.dll
Type:  Crash
Problem 1:  As you may already know, it is the .dll used for several things, mainly enb series, so everything defines in WHAT you used it for (where 99% of people use it as enb series or already came in the game installation ). It may be that your PC does not support the enb series or another graphic mod that uses this dll, but there are also mods that are made using this dll, super old mods from the launch of GTA SA in which they ended up using this .dll to create the mod , completely obsolete now, stop using such mods. If you do not use enb series or other mods in this dll, it must be correctable by updating your  DirectX Runtime , and then, if you have this dll installed in your game, delete it (or not).
Problem 2:  If you crashed a mission, you may strangely crash this dll and the solution sent by Luiz Felipe says that you simply have to skip the cutscene by pressing Enter. It can be caused by some buggy caption or other text on the screen, usually by translations or mods, in this case, it is better to contact the creator and / or disable the captions or skip the cutscene if possible. Gamevicio's translation has this crash, our pt-br translation does not.
Problem 3: In case of crash in the Advanced menu of game graphics and you are using 90s AVP Reborn, it was caused by his Super GT and the solution is simply to change this car. In the same way that you may not be using the 90s AVP but be with this same car, or another car with the same problem, that is, in case of crash in this dll in this menu, it may be a car installed in your GTA.
Problem 4:  During an explosion? Using any mod like Remastered Effects ? If you have any 0x007FDE14 and / or 0x007FE7DC and / or 0x004A140A in the "Backtrace" at the end of the log, it could be caused by the IgnoreWater of MixSets (or even FreezeHour). So, if enabled, set these functions to -1 in MixSets.
 
Error:  ntdll.dll
Type:  Crash
Problem:  Reading any file.
First of all, if the crash occurred when opening the game, simply try to open it one or two more times that should work. It's weird and I still don't know why, I also wanted to know how to fix it. But this same error can be caused by other things:
Solution 1:  In the top line of the crash address you will have the last file read, for example: "Loading default object types" data \ maps \ veh_mods \ veh_mods.ide "", in this example, possibly crashed when trying to read the veh_mods file. go, check it out. If the last file was a .txd, it  was quite possibly  not a problem with it. Also often it can’t have anything to do, as for example, if you enter a store it will appear that "shopping.dat" was loaded last, but that doesn’t mean that the crash was in this file too, so be suspicious, don't be sure, but still try to check them, especially if the crash was when trying to open the game.
Solution 2:  Check Windows permissions and file readings, it can be any file, be it from the data folder or some mod. I always recommend using GTA in Documents and not Program Files, fix this and other problems.
Solution 3:  If you crashed when selecting the "User Tracks" radio, delete the "sa-utrax.dat" file from the "Documents / GTA San Andreas User Files" folder. It is also possible that some .mp3 is wrongly encoded there, GTA SA only accepts the MP3 LAME format. According to "M_Morgendorffer", the crash on ntdll.dll on User Tracks radio is also related to current versions of CLEO 4, the more CLEO script mods you have, the more often it will crash when listening to songs on User Tracks. In this case, either wait for an update from CLEO, or simply uninstall the songs from User Tracks and use alternative mods to listen to music, such as MDPMv5 or ATP. They also said to resolve it by selecting the radio from the pause menu instead of selecting it during gameplay, confirmed that it really resolves?
Solution 4:  If SAMP crashed, check if "SAMP Fix" is marked in the ImVehFt .ini. Or if any files required for SAMP to function are missing (in which case reinstalling SAMP will help)
Solution 5:  If you see a "std.asi: translator.SteupASI failed to identify caller ASI" error window, it is because one .asi was incompatible with another, .asi mods that modify the same thing as the other. I believe that this was already due to vehlightsfix.asi together with silentpatch.asi, since the two correct some of the same things, but that was just a guess and also just an example.
Problem 6: Action_x86.dll incompatible with ntdll.dll.
Solution 6: Switch to a 32-bit color resolution.
Problem 7: When entering an interior? According to Luiz Felipe, possibly you use the HiDefCam.asi mod, took a photo with the streaming memory at the limit and then entered an interior in which it caused the crash.
Solution 7:  Uninstall HiDefCam.asi.
Problem 8:  After minimizing the game?
Solution 8: Pause the game before minimizing, or if you have already paused, it can be the SAGrading mod  (colorcycle) .
Solution 9: Try to install Improved Fastloader .
Solution 10:  The game's stream.ini file is missing.
Solution 11: Do not use special characters (or punctuation, etc.) in the name of the game folder or somewhere in the path. Also, do not use a path that is too long. It has already been resolved after removing characters [and. the name of the game folder, but it is not known exactly if this was the problem, or if the path was too long, or if it was a Windows bug, etc.
About:  This crash is very common, it happens a lot for several different reasons, and if you find ANY solutions, please speak up.
 
 
Other problems:
 
Error:  Freeze (usually flying with Hydra)
Solution:  Open the game in administrator mode and Windows XP SP2 compatibility mode. It may be some mod, it is not known which one.
 
Error:  Game not reinstalling
About:  Trying to use the installer but it already identifies that the game is installed?
Solution:  Open the start menu, type  regedit  and open regedit.exe. Go to HKEY_LOCAL_MACHINE -> SOFTWARE, there will be a "folder" Rockstar Games, and inside GTA San Andreas with a "key" inside it. Delete the key or the "GTA San Andreas" folder itself.
If not, search within HKEY_CURRENT_USER.
 
Error: "Runtime Error!" "This application has requested the Runtime to terminate it in 
an unusual way. "
About: It may be caused by some error in some .asi mod. The modloader.log or another crash dump can give you a hint as to what the mod was (even if not 100% correct).
During gameplay: In addition to .asi, it may have been caused by high memory usage if you configured the game to use 2 GB of stream memory without using largeaddress.
When trying to start the game: In addition to .asi, it may be a problem with the ModLoader cache. Go to the folder "C: \ Users \ JuniorDjjr \ AppData \ Local \ modloader" where "JuniorDjjr" is your username, and delete all content. Next time your game will take a while to open, but it will work.
 

 

Semoga Guide ini membantu, dan kalo kalian nemu Crash code yang belum teridentifikasi di crashlist dan kalian nemuin cara fixnya, bole langsung di upload ke orang yang ngembanginnya listnya langsung disini, kalo udah diupdate disono, disini juga bakal diupdate lagi.


Special Thanks to Junior_Djjr, walaupun dia gabakal ngecek thread ini, tapi dia udah bantu para player GTA yang membutuhkan.

 

Guideku masi agak susah dimengerti? silahkan tanya dibawah ato buka postingan asli crashlist disini

Ini kalo masang mod map jgrp official crash gak ya kira kira

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