$RendyAFS$ Posted August 11, 2024 Posted August 11, 2024 Izin tanya min untuk penggunaan mod berikut apa boleh min? [SA] MixSets v4.3.7 https://www.mixmods.com.br/2022/03/sa-mixsets/ Detail mod: Choose FPS limit. Choose CPU priority (like a game booster). Includes deprioritization when the game is blurred. Choose memory usage for streaming to fix the map disappearing (same from mods like Memory Fix, but better configurable). Fix for mouse stopping working (included in SilentPatch). Delay removal for a 20% FPS increase (included in SilentPatch). Gangs will push and kick your car at any time (Hostile Gangs). Fix for parachute landing animation. Disable radio changing when entering a tuning garage. Disable wanted level during police, ambulance and firefighter missions. Disable wheel returning to straightness after leaving the car, motorcycle, etc. When a car explodes, drop a random wheel instead of always the same one. Fix for buggy car engine sound when playing in 2 local players in separate cars. Fix for weapon reloading when switching. Cars don't catch fire and explode when they roll over. Occupants of an overturned car receive damages. Choose camera on the train. Fix for vertical mouse sensitivity (much better than SilentPatch). Correction for pedestrians having their bodies “floating” after dying from being run over. Make ambulances and firefighters appear even above 3 chase stars. The vehicle's engine stops working when it starts to catch fire. Disable all cheats. Disable tutorials for the new game. Disable replay processing. Disable steering wheel angle limitation at high speeds. Don't pause when minimizing. Disable the automatic camera after the CJ has been stationary for a long time. Disable people talking to you on the street. Disable indoor music. The vehicle's light continues to come on when the engine turns off. Do not switch to white when applying paintjob to the car. Disable camera change when entering an interior. Disable cinematic camera. Disable derailment on trains. Enable violence censorship. Disable correction of arms on motorcycles and bicycles, which stretch to reach the handlebars. Impact force when running over a person with a car (reducing collisions is much better). Impact force when running over a person with a motorcycle. Impact force that pulls the front of the vehicle upwards when running over a person (negative value corrects the front of the car lifting). Damage caused by gunshots to vehicles. Fire damage to vehicles. Damage caused by explosions in vehicles. Steering wheel rotation speed (decreasing makes steering better). Brake strength. Limit for brake force. Helicopter movement agility. Rotation speed of helicopter propellers. Disable flight height limit. Disable jetpack flight height limit. Completely disable “single jumps”. Disable the camera changing in “single jumps”. Disable slow motion in “single jumps”. Disable all stunt rewards (such as “single jumps”, motorbike riding, etc.). Limit distance for the sniper bullet. All open houses like burglary missions. Advance the clock after saving the game. Advance the clock after death. Advance the clock after being arrested. Force the use of anisotropic filtering (makes textures with distant mipmaps or at an angle sharper). Disable grams. Disable stencil shadows (from Medium/Medium or larger graphics). Force people shadow mode (includes a simple fix when driving with a motorbike or bicycle). Choose grass viewing distance multiplier for Medium/Medium or smaller graphics. Stencil shadow color, Red (R) Stencil shadow color, Green (G) Stencil shadow color, Blue (B) Opacity of stencil shadows. Disable the heat effect that blurs the entire screen. Disable textures simulating fog. Disable mirrors. Disable motion blur. Motion blur intensity. Disable vertigo effect (zoom out at speed). Disable exaggerated motion blur effect when dropping nitro. Disable noise when using infrared and night vision goggles. Disable coronas (light glow textures). Disable per-pixel lighting (such as streetlights and car headlights illuminating cars and people). Disable police helicopter light. Disable mist over water. Fog intensity over water. Disable lensflare on fire. Includes fix for IMFX. Disable coronas (light glow textures) over fire. Smooth movement of car headlight lighting on the ground. Smooth movement of the shadow of the cars. Disable specular lighting in cars. Disable car lighting. Disable raindrop traces. Disable screen noise in rainy weather. Disable water clouds across the map during rain. Disable dust clouds across the map during sandstorms. Size of the Sun. Disable Sun. Disable clouds, moon and stars (good for skybox mods). Disable birds. Disable low clouds. Disable volumetric clouds. Disable lines behind distant planes. Update rate of the lines behind the distant planes, you can make it more rounded. Jpeg image quality for photos taken with the camera. Minimal texture filter. Maximum texture filter. Texture filter for license plates. SilentPatch already improves. Force special effect underwater. Disable color filter (useful for graphics mods like ReShade to recreate in-game color). Disable the 3D effect of gun shots, thus using the 2D effect from effects.fxp and mods like IMFX. Fixes issues with 2D special effects of weapon shots, such as the effect not following the direction of the weapon. Same system as IMFX, but with some corrections. Spread of sparks in vehicle impacts. Strength of the sparks from the impact of the shots. Spreading of sparks from gunshot impacts. Size of dust created by gunshot impacts. Thickness of shot tracers. Color of shot tracers in RGB. Opacity of shot tracers. Tire smoke size for start-up and burnout. Even for drifting. Same for braking. Lifespan of tire smoke. Strength to lift the smoke from the tires. Maximum random lighting for tire smoke. Even, minimal. Opacity of tire smoke. Even for drifting. Tire dust size. Tire dust lifespan. Strength to lift dust from tires. All taxis with taxi sign lit (recommended together with VehFuncs). Distance from smoke from Stuntplane and Copduster planes. String opacity. Vehicle traffic density. Vehicle limit. Distance for cars to be deleted within the camera. Distance for cars to be deleted off camera. Viewing distance for the LOD (Low Definition model seen from afar). Maximum viewing distance of vehicles. View distance for small components such as doors. View distance for large components such as propellers. From this distance the vehicle will be rendered without reflections, transparency correction, etc. Viewing distance of vehicle occupants. Pedestrian density outdoors. Pedestrian density indoors. Limit random pedestrians to be created. Distance to pedestrians is created within the camera. Distance to pedestrians is created off camera. Distance for pedestrians to be deleted within the camera. Distance for pedestrians to be deleted off camera. People's viewing distance. Multiplier for sight distance of weapons in people's hands. Minimum distance for gangs to be created during gang war. Maximum distance (idem). Distance for towels on the beach to be deleted within the camera. Distance for towels on the beach to be deleted off camera. Minimum view distance for grasses. Maximum viewing distance for grasses. Note that there are still other limits that make it impossible to increase the distance. Time to disappear the dead pedestrian. Lifespan of the pool of blood on the floor of a dead pedestrian. Lifetime of blood drops on the ground caused by impacts (NPC). Lifetime of blood drops on the ground caused by impacts (player). Lifespan of blood drops on the ground caused by sharp weapons. Lifetime of blood drops on the floor of the explosion texture on the floor. Viewing distance of footprints on the floor. Lifetime of footprints (for example on beaches). Lifespan of blood footprints. View distance of permanent decals, such as pool of blood and explosion marks. Viewing distance of traffic light lighting. Viewing distance of fireworks lighting. Lighting viewing distance from other objects. Viewing distance of car lights. Already included in ECG / Enhanced ParticleTXD. Viewing distance of vehicle shadows. Viewing distance of people's shadows. Viewing distance of shadows from small planes. Viewing distance of shadows from large planes. View distance from the shadow of the posts (low graphics). Height limit for the vehicle's headlight to be rendered on the ground. This also impacts the light appearing under bridges. Height limit for vehicle shadows to be rendered on the ground. Idem. Height limit for airplane shadows to be rendered on the ground. View distance for pickups. Lifespan for basic pickups (like weapons). Lifespan for long-time pickups. Lifetime for cash pickups. Distance for trains to be created. Use high definition models even while flying. Update time for tire gears. Decreasing makes them rounder. Height of tire marches on the ground. Fade start time for very small slippage. Same, final. Fade start time for small slippage. Same, final. Fade start time for medium slippage. Same, final. Fade start time for long skids. Same, final. Fade start time for tire tracks on dirt, etc. Same, final. Remove leading zeros from money on hud. Disable life counter when targeting people. Disable weapon sights. Disable text box warning of stats updates. Disable text box sounds. Disable gunshots in ambient sound. The police siren continues to ring even without a driver. Delay time for each Rhino shot. Impulse force that the Rhino suffers with each shot. Rhino's shot distance. Type of explosion that Rhino creates. Disable speed limit for Hydra. Time limit for each Hydra rocket. Time limit for each Hydra flare. Time limit to lock aim on Hydra. Maximum number of Hydras chasing you. Time for each Hydra to be created. Disable police helicopters by shooting at you. Choose how often police helicopters shoot at you. Pursuit stars when entering a military zone. Chase stars when going to SF zone without permission. Chase stars when going to LV zone without permission. Gravity force. How many minutes to spend 1 game day (48 to be the same as modern games like GTA V). Completely lock the watch. Lock in a specific climate. Disable water physics. Disable all textures (experimental). Disable all post-effects (experimental). Disable all sounds. (experimental). Disable various special effects. (experimental). Force cars in the “car” section of .ipl files to always be spawned, for testing. (experimental). Do not remove the head after headshot. Amount of raindrops on the ground. Size of raindrops on the ground. Size of the area to create raindrops on the ground. Pedestrians don't throw themselves in front of cars. Pedestrians don't raise both hands towards cars. Release the brake to engage reverse gear. Disable the display of yellow marks on the doors of houses and stores. Disable cars by dodging your police car with siren on. Multiplier of the total number of NPC vehicles. Multiplies the value of popcycle.dat, so you can increase the total without needing to edit the file. Multiplier of the total number of pedestrian NPCs. Same above. Activate fire lighting on the floor. It was always there but invisible (what for, Rockstar?). Hide weapons if you are inside a vehicle. It reappears when aiming and shooting; visual change only. Fix mouse stuck unable to move on the desktop when the game is running in the background. Works better than the current Windowed Mode. Show any aspect ratio in device selection when with more than one monitor. Level of anisotropic filtering to be used. Originally the game always uses the maximum available on the video card (normally 16x). You can lower it to just what is necessary (4x is enough) to avoid loss of FPS. Delay time for loading a new desired vehicle model. Minimum gang vehicle models loaded into memory. Lifetime of unguided missiles. Lifetime of guided missiles. Speed of unguided missiles. Guided missile speed. Multiplies the amount of emissions that special effects emit. Lower to increase your game's FPS for special effects, such as smoke and explosions. Enlarging makes it more realistic. Use the same amount of emissions that special effects emit regardless of the graphic quality chosen in the game menu (use the “Low” value). Originally the game increases in high graphics, something that causes loss of FPS in smoke and explosions. Minimum desired vehicle models loaded into memory. How many desired vehicle models loaded into memory. Increasing increases the variety of vehicle models on the street. Weapon shooting effect emissions multiplier when using Fix2DGunflash. You can make them more or less filled. Force the use of high definition mirrors even on low graphics. Fixes error messages (crash) when closing the game. Just like that. Vehicles block the Sun. People block the Sun. Objects block the Sun. Additional height for vehicle cameras. Limit on interior entrances and exits. Enlarging may fix marks on doors not appearing for added interiors. Limits related to vehicle material effects. Zooming in can fix vehicles sometimes appearing without reflections. Limit of different vehicle models loaded into memory. Height of static shadows (and other decals). Increases shadow height based on distance, to try and correct for z-fighting. Completely disables streetlight shadows in low graphics. Allows you to increase or decrease the viewing distance of special effects. Makes it possible to use colored images (no longer black) on the radar disk (hud.txd radardisc). Crouch with any weapon (such as camera and grenade). Wave distance. If enabled, it will not process waves above this camera height. It's a performance optimization, especially when you're flying in an airplane over water. When enabled, decreases the intensity of the wave glow and shadow effect based on camera height. It helps to make the repetition of nearby waves invisible when viewed from above, especially in high waves. Final multiplication for the light and shadow effect of the waves. Intensifies the lighting of the waves, making them more visible. When activated, the trail that boats leave in the water will use water-color lighting, this corrects the too-bright effect when the water is dark (nighttime). And the higher this value, the brighter the final result. Some SCM fixes, such as the lack of subtitles in missions. Being able to jump out of the jetpack even during the flight. Disables missile launcher bases, as in Area 69. Increase or decrease the FOV (Field Of View). Fixes vertically stretched weapon icon on hud. It will now show the correct aspect ratio present in the .txd image (1:1). Comparison . Use the “rnchlure” version of the Rancher for the Lure mission. Smooth movement for the arm with IK aiming (pistol, uzi, etc.). Video . The static (low) shadow of people continues even on a motorbike or bicycle. In a way, it makes more sense. Fixes the animation for changing radio stations on boats. Thanks to Wesser. Image . Allows you to choose two colors for any vehicle in tuning stores. Fixes missing tire tracks and particles for dual rear wheels (Yosemite and trucks). Have SilentPatch installed. Image . Multiply the grid size by choosing car color in tuning shops. Shrinking fixes the grid not fitting on ultra widescreen monitors. Fixes random variation of 24/7 market interiors. Now the same entrance location will always have the same interior, and better variety. Disable minimap/radar indoors (outside of mission).
Solution Nadeez Posted August 12, 2024 Solution Posted August 12, 2024 Tidak, kebanyakan fiturnya bakal tidak compatible dengan SAMP. Mod ini dikhususkan untuk GTA Single Player saja.
Afriza_Putra Posted August 12, 2024 Posted August 12, 2024 Mod tersebut pada dasarnya diperuntukan untuk gta offline, jika digunakan untuk SAMP mungkin ada beberapa fungsi yang tidak bekerja. Meski author menulis "this mod does not cause cheating in SAMP" diharap bijak dalam menggunakan nya. Apabila dapat merugikan player lain, disarankan tidak menginstal mod tersebut.
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